Final Fantasy and Philosophy

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470730420
Total Pages : 213 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Final Fantasy and Philosophy by : Jason P. Blahuta

Download or read book Final Fantasy and Philosophy written by Jason P. Blahuta and published by John Wiley & Sons. This book was released on 2009-09-22 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: An unauthorized look behind one of the greatest video game franchises of all time, Final Fantasy The Final Fantasy universe is packed with compelling characters and incredible storylines. In this book, you'll take a fascinating look at the deeper issues that Final Fantasy forces players to think about while trying to battle their way to the next level, such as: Does Cloud really exist (or should we really care)? Is Kefka really insane? Are Moogles part of a socialist conspiracy? Does the end of the game justify the means? As Mages, Moogles, fiends, and Kefka are mashed together with the likes of Machiavelli, Marx, Foucault, and Kafka, you'll delve into crucial topics such as madness, nihilism, environmental ethics, Shintoism, the purpose of life, and much more. Examines the philosophical issues behind one of the world's oldest and most popular video-game series Offers new perspectives on Final Fantasy characters and themes Gives you a psychological advantage--or at least a philosophical one--against your Final Fantasy enemies Allows you to apply the wisdom of centuries of philosophy to any game in the series, including Final Fantasy XIII Guaranteed to add a new dimension to your understanding of the Final Fantasy universe, this book is the ultimate companion to the ultimate video-game series.

Star Trek and Philosophy

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Author :
Publisher : Open Court
ISBN 13 : 0812697049
Total Pages : 288 pages
Book Rating : 4.49/5 ( download)

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Book Synopsis Star Trek and Philosophy by : Kevin S. Decker

Download or read book Star Trek and Philosophy written by Kevin S. Decker and published by Open Court. This book was released on 2008-09-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Philosophy and space travel are characterized by the same fundamental purpose: exploration. An essential guide for both philosophers and Trekkers, Star Trek and Philosophy combines a philosophical spirit of inquiry with the beloved television and film series to consider questions not only about the scientific prospects of interstellar travel but also the inward journey to examine the human condition. The expansive topics range from the possibilities for communication among different cultural backgrounds to questions about the stoic temperament exhibited by Vulcans to Ferengi business practices. Specifically chosen to break new ground in exploring the philosophical dimensions of Star Trek, these articles boldly go where no philosopher has gone before.

The Simpsons and Philosophy

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Author :
Publisher : Open Court
ISBN 13 : 0812696948
Total Pages : 256 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis The Simpsons and Philosophy by : William Irwin

Download or read book The Simpsons and Philosophy written by William Irwin and published by Open Court. This book was released on 2001-02-01 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unconventional and lighthearted introduction to the ideas of the major Western philosophers examines The Simpsons — TV’s favorite animated family. The authors look beyond the jokes, the crudeness, the attacks on society — and see a clever display of irony, social criticism, and philosophical thought. The writers begin with an examination of the characters. Does Homer actually display Aristotle’s virtues of character? In what way does Bart exemplify American pragmatism? The book also examines the ethics and themes of the show, and concludes with discussions of how the series reflects the work of Aristotle, Marx, Camus, Sartre, and other thinkers.

The Psychology of Final Fantasy: Surpassing the Limit Break

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Author :
Publisher : Leyline Publishing
ISBN 13 : 9781734866001
Total Pages : 256 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis The Psychology of Final Fantasy: Surpassing the Limit Break by : Anthony Bean

Download or read book The Psychology of Final Fantasy: Surpassing the Limit Break written by Anthony Bean and published by Leyline Publishing. This book was released on 2020-08-31 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: From its initial release in 1987, Final Fantasy has gone on to become one of the most beloved series of role-playing games in history. With narratives revolving around grandiose stories of good versus evil, Final Fantasy has allowed us, as players, to witness heroic battles, experience hard-won victories, and create treasured friendships for almost 40 years. The Psychology of Final Fantasy guides gamers on a real-world quest of self-discovery so that they can surpass their own limit break. Think you know Final Fantasy? The Psychology of Final Fantasy explores how the game resonates with a player's psychological drive toward an emotional sense of wholeness, bonding, and completion as they take part in this epic quest.

Japanese Role-Playing Games

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Publisher : Rowman & Littlefield
ISBN 13 : 1793643555
Total Pages : 337 pages
Book Rating : 4.51/5 ( download)

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Book Synopsis Japanese Role-Playing Games by : Rachael Hutchinson

Download or read book Japanese Role-Playing Games written by Rachael Hutchinson and published by Rowman & Littlefield. This book was released on 2022-04-11 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

GURPS For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0471783293
Total Pages : 438 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis GURPS For Dummies by : Adam Griffith

Download or read book GURPS For Dummies written by Adam Griffith and published by John Wiley & Sons. This book was released on 2006-03-21 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

South Park and Philosophy

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1405181532
Total Pages : 256 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis South Park and Philosophy by : Robert Arp

Download or read book South Park and Philosophy written by Robert Arp and published by John Wiley & Sons. This book was released on 2009-02-04 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you think Saddam and Satan make a kinky couple, wait till you get a load of South Park and Philosophy. Get your Big Wheels ready, because we’re going for a ride, as 22 philosophers take us down the road to understanding the big-picture issues in this small mountain town. A smart and candid look at one of television’s most subversive and controversial shows, celebrating its 10th anniversary this year Draws close parallels between the irreverent nature of South Park and the inquiring and skeptical approach of philosophy Addresses the perennial questions of the show, and the contemporary social and political issues that inspire each episode Uses familiar characters and episodes to illustrate topics such as moral relativism, freedom of expression, gay marriage, blasphemy, democracy, feminism, animal ethics, existential questions and much more makes you laugh out loud

Fifty Key Video Games

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Publisher : Taylor & Francis
ISBN 13 : 1000596168
Total Pages : 351 pages
Book Rating : 4.68/5 ( download)

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Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

The World of Final Fantasy VII

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Author :
Publisher : McFarland
ISBN 13 : 1476647259
Total Pages : 238 pages
Book Rating : 4.58/5 ( download)

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Book Synopsis The World of Final Fantasy VII by : Jason C. Cash

Download or read book The World of Final Fantasy VII written by Jason C. Cash and published by McFarland. This book was released on 2023-02-02 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Final Fantasy VII altered the course of video game history when it was released in 1997 on Sony's PlayStation system. It converted the Japanese role-playing game into an international gaming standard with enhanced gameplay, spectacular cutscenes and a vast narrative involving an iconic cast. In the decades after its release, the Final Fantasy VII franchise has grown to encompass a number of video game sequels, prequels, a feature-length film, a novel and a multi-volume remake series. This volume, the first edited collection of essays devoted only to the world of Final Fantasy VII, blends scholarly rigor with fan passion in order to identify the elements that keep Final Fantasy VII current and exciting for players. Some essays specifically address the game's perennially relevant themes and scenarios, ranging from environmental consciousness to economic inequity and posthumanism. Others examine the mechanisms used to immerse the player or to improve the narrative. Finally, there are several essays devoted specifically to the game's legacy, from its influence on later games to its characters' many crossovers and cameos.

Final Fantasy VIII - Strategy Guide

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Author :
Publisher : Gamer Guides
ISBN 13 : 1631025562
Total Pages : 1218 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis Final Fantasy VIII - Strategy Guide by : GamerGuides.com

Download or read book Final Fantasy VIII - Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2019-06-24 with total page 1218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. By following this guide you can aspire to the following: - Complete walkthrough of the main questline. - All side quests and optional content. - How to defeat both of the game’s superbosses. - Information on how to acquire each GF and a discussion of their abilities, including where to assign them. - Information on Triple Triad, including the location of every card in the game and how to best use them. - Low-level run information. - Information on min-maxing stats. - A mini-guide for Chocobo World. - Information on all characters, including stats and how to acquire all their weapons and limits. - Triple Triad guide.