Retro Game Dev

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Author :
Publisher :
ISBN 13 : 9780692980651
Total Pages : 130 pages
Book Rating : 4.52/5 ( download)

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Book Synopsis Retro Game Dev by : Derek Morris

Download or read book Retro Game Dev written by Derek Morris and published by . This book was released on 2017-11-29 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64. Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware.Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this will unleash your creativity!Learn about: 6502 Assembly Language Commodore 64 Hardware CBM Prg Studio I.D.E. VICE Commodore Emulator Hardware and Software Sprites SID Chip Audio Effects Sprite Character Animation Background Screen Design And much more... Downloads and discussion forum available at www.retrogamedev.com.Paperback: B/W Interior. Kindle: Color Interior. Please note that the Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.

RetroGameDev C64 Edition Volume 2

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Author :
Publisher : Retrogamedev
ISBN 13 : 9780578850672
Total Pages : 152 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis RetroGameDev C64 Edition Volume 2 by : Derek Morris

Download or read book RetroGameDev C64 Edition Volume 2 written by Derek Morris and published by Retrogamedev. This book was released on 2021-02-02 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: [Black & White version] Take your game development knowledge to the next level on the Commodore 64. Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it. If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place! Learn about: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling And much more... Downloads and discussion forum available at www.retrogamedev.com. Please note: The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.

Still programming the Commodore 64

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Author :
Publisher : Trisect Retro Development
ISBN 13 :
Total Pages : 142 pages
Book Rating : 4./5 ( download)

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Book Synopsis Still programming the Commodore 64 by : Jens Christian Ingvartsen Thomsen

Download or read book Still programming the Commodore 64 written by Jens Christian Ingvartsen Thomsen and published by Trisect Retro Development. This book was released on 2020-10-15 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.

RetroGameDev C64 Edition Volume 2

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Author :
Publisher :
ISBN 13 : 9780578850665
Total Pages : 152 pages
Book Rating : 4.64/5 ( download)

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Book Synopsis RetroGameDev C64 Edition Volume 2 by : Derek Morris

Download or read book RetroGameDev C64 Edition Volume 2 written by Derek Morris and published by . This book was released on 2021-02-02 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: [Color version] Take your game development knowledge to the next level on the Commodore 64. Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it. If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place! Learn about: VS Code & Kick Assembler Debugging & Profiling Raster Interrupts Sprite Multiplexing SpritePad & CharPad SID Chip Music Playing Assembly Game Coding Multi-Screen Handling And much more... Downloads and discussion forum available at www.retrogamedev.com. Please note: The Kindle version is 'print replica' and will NOT work on eReaders. It will ONLY work on tablets, phones, Kindle Fires, Kindle Reading apps etc.

Commodore 64 Exposed

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Author :
Publisher : Andrews UK Limited
ISBN 13 : 1789825458
Total Pages : 201 pages
Book Rating : 4.59/5 ( download)

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Book Synopsis Commodore 64 Exposed by : Bruce Bayley

Download or read book Commodore 64 Exposed written by Bruce Bayley and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1983, this outstanding reference work about the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to perfect their coding skills in both BASIC and advanced machine code. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine. * * * As the original publisher Melbourne House wrote: Here is the definitive book for the Commodore owner. A complete and comprehensive guide to make you total master of your Commodore 64. Commodore 64 Exposed is an encyclopedia of solutions from Basic programming through to machine language, and includes vital tables of memory locations and system variables. The step-by-step format is designed to ensure that every owner will understand exactly how their Commodore 64 works. Every feature and program variable is carefully explained with the aid of simple demonstration programs that can be entered in minutes. Whether you are a first-time computer user or a serious programmer, if you want to take full advantage of your Commodore 64's impressive capabilities, then this is the book for you. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

COMMODORE 64

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Publisher :
ISBN 13 : 9781838019105
Total Pages : pages
Book Rating : 4.03/5 ( download)

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Book Synopsis COMMODORE 64 by : BITMAP BOOKS.

Download or read book COMMODORE 64 written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Making 8-bit Arcade Games in C

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Publisher : Puzzling Plans LLC
ISBN 13 : 1545484759
Total Pages : 228 pages
Book Rating : 4.53/5 ( download)

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Book Synopsis Making 8-bit Arcade Games in C by : Steven Hugg

Download or read book Making 8-bit Arcade Games in C written by Steven Hugg and published by Puzzling Plans LLC. This book was released on 2017-04-26 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: * Midway 8080 (Space Invaders) * VIC Dual (Carnival) * Galaxian/Scramble (Namco) * Atari Color Vector * Williams (Defender, Robotron) We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!

Learning Commodore 64 Assembler again

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Author :
Publisher : Trisect Retro Development
ISBN 13 :
Total Pages : 141 pages
Book Rating : 4./5 ( download)

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Book Synopsis Learning Commodore 64 Assembler again by : Jens Christian Ingvartsen Thomsen

Download or read book Learning Commodore 64 Assembler again written by Jens Christian Ingvartsen Thomsen and published by Trisect Retro Development. This book was released on 2020-03-24 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to program a game in Commodore 64 Assembler step by step. Learn to create sprites, custom characterset, collision and much more.

The Home Computer Wars

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Publisher : Compute Publications International
ISBN 13 :
Total Pages : 332 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis The Home Computer Wars by : Michael Tomczyk

Download or read book The Home Computer Wars written by Michael Tomczyk and published by Compute Publications International. This book was released on 1984 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Commodore 64 Assembly Language Arcade Game Programming

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Publisher :
ISBN 13 : 9780830619191
Total Pages : 261 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Commodore 64 Assembly Language Arcade Game Programming by : Steve Bress

Download or read book Commodore 64 Assembly Language Arcade Game Programming written by Steve Bress and published by . This book was released on 1985-01 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: