Guns, Grenades, and Grunts

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1441191445
Total Pages : 448 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Guns, Grenades, and Grunts by : Gerald A. Voorhees

Download or read book Guns, Grenades, and Grunts written by Gerald A. Voorhees and published by Bloomsbury Publishing USA. This book was released on 2012-11-02 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

Guns, Grenades, and Grunts

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Author :
Publisher :
ISBN 13 : 9781628927948
Total Pages : 437 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Guns, Grenades, and Grunts by : Gerald A. Voorhees

Download or read book Guns, Grenades, and Grunts written by Gerald A. Voorhees and published by . This book was released on 2012 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary socia.

Guns, Grenades, and Grunts

Download Guns, Grenades, and Grunts PDF Online Free

Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1441146261
Total Pages : 448 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis Guns, Grenades, and Grunts by : Gerald A. Voorhees

Download or read book Guns, Grenades, and Grunts written by Gerald A. Voorhees and published by Bloomsbury Publishing USA. This book was released on 2012-11-02 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

The Routledge Companion to Video Game Studies

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000886026
Total Pages : 832 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis The Routledge Companion to Video Game Studies by : Mark J.P. Wolf

Download or read book The Routledge Companion to Video Game Studies written by Mark J.P. Wolf and published by Taylor & Francis. This book was released on 2023-06-19 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

War Gothic in Literature and Culture

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Publisher : Routledge
ISBN 13 : 1317383249
Total Pages : 264 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis War Gothic in Literature and Culture by : Steffen Hantke

Download or read book War Gothic in Literature and Culture written by Steffen Hantke and published by Routledge. This book was released on 2015-12-07 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the context of the current explosion of interest in Gothic literature and popular culture, this interdisciplinary collection of essays explores for the first time the rich and long-standing relationship between war and the Gothic. Critics have described the global Seven Year’s War as the "crucible" from which the Gothic genre emerged in the eighteenth century. Since then, the Gothic has been a privileged mode for representing violence and extreme emotions and situations. Covering the period from the American Civil War to the War on Terror, this collection examines how the Gothic has provided writers an indispensable toolbox for narrating, critiquing, and representing real and fictional wars. The book also sheds light on the overlap and complicity between Gothic aesthetics and certain aspects of military experience, including the bodily violation and mental dissolution of combat, the dehumanization of "others," psychic numbing, masculinity in crisis, and the subjective experience of trauma and memory. Engaging with popular forms such as young adult literature, gaming, and comic books, as well as literature, film, and visual art, War Gothic provides an important and timely overview of war-themed Gothic art and narrative by respected experts in the field of Gothic Studies. This book makes important contributions to the fields of Gothic Literature, War Literature, Popular Culture, American Studies, and Film, Television & Media.

Encyclopedia of Video Games [3 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440870209
Total Pages : 1365 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

First-Person Shooter Videogames

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Author :
Publisher : BRILL
ISBN 13 : 9004691472
Total Pages : 114 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis First-Person Shooter Videogames by : Alberto Oya

Download or read book First-Person Shooter Videogames written by Alberto Oya and published by BRILL. This book was released on 2023-12-18 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a comprehensive and accessible characterisation of the first-person shooter videogame genre. After providing an overview of the history of the first-person shooter videogame genre, Alberto Oya comments on the various defining peculiarities of this genre, namely the first-person perspective, the shooting gaming mechanics, the heroic in-game narrative or background story, and multiplayer gaming. Oya also argues that educators can use first-person shooter videogames to encourage their students to reflect on historical and philosophical issues.

Rhetoric in Neoliberalism

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Publisher : Springer
ISBN 13 : 3319398504
Total Pages : 234 pages
Book Rating : 4.01/5 ( download)

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Book Synopsis Rhetoric in Neoliberalism by : Kim Hong Nguyen

Download or read book Rhetoric in Neoliberalism written by Kim Hong Nguyen and published by Springer. This book was released on 2016-11-04 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines and applies classical and contemporary concepts of rhetorical theory and criticism to the context of late capitalism. Each contributor shows how discourse, its subjects, and power relations are irrevocably transformed by neoliberalism. The collection analyzes a range of discourses and phenomena in neoliberalism including: higher education reforms, computational culture, Occupy Wall Street protests, the activism of Warren Buffett, and the 9-11 Truth Movement. Together, these chapters explore the contemporary rhetorical production of homo economicus and the various ways in which neoliberalism has become a way of thinking, orienting, and organizing all aspects of life around economized metrics of individualized and individuated success. This book will be of use to students and scholars crossing the fields of media and communication, political science, and sociology.

Storytelling in the Modern Board Game

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Author :
Publisher : McFarland
ISBN 13 : 1476633606
Total Pages : 233 pages
Book Rating : 4.02/5 ( download)

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Book Synopsis Storytelling in the Modern Board Game by : Marco Arnaudo

Download or read book Storytelling in the Modern Board Game written by Marco Arnaudo and published by McFarland. This book was released on 2018-08-28 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Sound Play

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Publisher : Oxford University Press
ISBN 13 : 0199969965
Total Pages : 261 pages
Book Rating : 4.68/5 ( download)

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Book Synopsis Sound Play by : William Cheng

Download or read book Sound Play written by William Cheng and published by Oxford University Press. This book was released on 2014 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games open portals into fantastical worlds where imaginative play prevails. 'Sound Play' explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games - from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.