How to Play Go the AI Way!

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Publisher : BoD – Books on Demand
ISBN 13 : 3940563781
Total Pages : 198 pages
Book Rating : 4.81/5 ( download)

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Book Synopsis How to Play Go the AI Way! by : Shinji Yamada

Download or read book How to Play Go the AI Way! written by Shinji Yamada and published by BoD – Books on Demand. This book was released on 2020-12-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended for amateurs in go who would like to learn and employ the modern AI style. The AI style may seem confusing because there are so many tactics far away from traditional thinking. But the study of the new techniques introduced by AI has already lead to their rapid spread and adoption. Today they are applied by pros almost as a matter of course. This book summarizes the findings from the study of AI techniques and explains them in illustrative diagrams. "I wrote this book with a lot of enthusiasm and I hope that this way everybody can profit from the insights of my studies. I am very happy to be able to witness this important turning point towards a new era, in which an AI can defeat humans in the game of go. Engaging with the AI style has given me joy like I have never felt before in go. I hope this kind of joy will be conveyed and passed on through the book." Yamada Shinji

Deep Learning and the Game of Go

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Publisher : Simon and Schuster
ISBN 13 : 1638354014
Total Pages : 611 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Deep Learning and the Game of Go by : Kevin Ferguson

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Keep Fit!

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Publisher : BoD – Books on Demand
ISBN 13 : 3940563927
Total Pages : 129 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis Keep Fit! by : Masaaki Fukui

Download or read book Keep Fit! written by Masaaki Fukui and published by BoD – Books on Demand. This book was released on 2021-11-10 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some people may think that the 5×5 board is just a reduced version of Go. Fukui Masaaki's little creations show that much of what is complex and profound in Go can be found in the tight confines of the 5×5 board. The problems cover endgame moves, aspects of life and death, attacking and defending, judgments based on calculating territory, the presence or absence of ko threats, and even things pertaining to the realm of middle game fighting. Not only is this book useful for improving your understanding of shapes and techniques, it is also a lot of fun!

Practical Natural Language Processing

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Publisher : O'Reilly Media
ISBN 13 : 149205402X
Total Pages : 455 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Practical Natural Language Processing by : Sowmya Vajjala

Download or read book Practical Natural Language Processing written by Sowmya Vajjala and published by O'Reilly Media. This book was released on 2020-06-17 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many books and courses tackle natural language processing (NLP) problems with toy use cases and well-defined datasets. But if you want to build, iterate, and scale NLP systems in a business setting and tailor them for particular industry verticals, this is your guide. Software engineers and data scientists will learn how to navigate the maze of options available at each step of the journey. Through the course of the book, authors Sowmya Vajjala, Bodhisattwa Majumder, Anuj Gupta, and Harshit Surana will guide you through the process of building real-world NLP solutions embedded in larger product setups. You’ll learn how to adapt your solutions for different industry verticals such as healthcare, social media, and retail. With this book, you’ll: Understand the wide spectrum of problem statements, tasks, and solution approaches within NLP Implement and evaluate different NLP applications using machine learning and deep learning methods Fine-tune your NLP solution based on your business problem and industry vertical Evaluate various algorithms and approaches for NLP product tasks, datasets, and stages Produce software solutions following best practices around release, deployment, and DevOps for NLP systems Understand best practices, opportunities, and the roadmap for NLP from a business and product leader’s perspective

Scary Smart

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Publisher : Bluebird
ISBN 13 : 9781529077650
Total Pages : 0 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis Scary Smart by : Mo Gawdat

Download or read book Scary Smart written by Mo Gawdat and published by Bluebird. This book was released on 2022-12-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Sunday Times Business Book of the Year. Scary Smart will teach you how to navigate the scary and inevitable intrusion of Artificial Intelligence, with an accessible blueprint for creating a harmonious future alongside AI. From Mo Gawdat, the former Chief Business Officer at Google [X] and bestselling author of Solve for Happy. Technology is putting our humanity at risk to an unprecedented degree. This book is not for engineers who write the code or the policy makers who claim they can regulate it. This is a book for you. Because, believe it or not, you are the only one that can fix it. - Mo Gawdat Artificial intelligence is smarter than humans. It can process information at lightning speed and remain focused on specific tasks without distraction. AI can see into the future, predict outcomes and even use sensors to see around physical and virtual corners. So why does AI frequently get it so wrong and cause harm? The answer is us: the human beings who write the code and teach AI to mimic our behaviour. Scary Smart explains how to fix the current trajectory now, to make sure that the AI of the future can preserve our species. This book offers a blueprint, pointing the way to what we can do to safeguard ourselves, those we love, and the planet itself. 'No one ever regrets reading anything Mo Gawdat has written.' - Emma Gannon, author of The Multi-Hyphen Method and host of the podcast Ctrl Alt Delete

Playing Smart

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Publisher : MIT Press
ISBN 13 : 0262039036
Total Pages : 188 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis Playing Smart by : Julian Togelius

Download or read book Playing Smart written by Julian Togelius and published by MIT Press. This book was released on 2019-01-15 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

The AI Way-TB-01

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Publisher : Saraswati House Pvt Ltd
ISBN 13 : 9355573839
Total Pages : 108 pages
Book Rating : 4.34/5 ( download)

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Book Synopsis The AI Way-TB-01 by : Shefali Gokarn

Download or read book The AI Way-TB-01 written by Shefali Gokarn and published by Saraswati House Pvt Ltd. This book was released on with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The AI Way! series comprises eight books for grades 1 to 8. As the title of the series indicates, the series introduces the learners to Artificial Intelligence. The series makes, the learners learn various concepts of computer science as a subject and has been designed to make learners aware of the areas where they can use/involve artificial intelligence. It makes the learners accomplished to deal with the constraints of the latest digital world. It caters to inquiry-oriented learning and a phenomenonbased approach that enables learners to interact with concepts and challenges from the real environment. Learning is organised as projects and learners develop their understanding and design skills holistically.

Behavioural Sports Economics

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Publisher : Routledge
ISBN 13 : 1000522695
Total Pages : 377 pages
Book Rating : 4.93/5 ( download)

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Book Synopsis Behavioural Sports Economics by : Hannah Josepha Rachel Altman

Download or read book Behavioural Sports Economics written by Hannah Josepha Rachel Altman and published by Routledge. This book was released on 2021-12-19 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Economists have entered into the realm of sports to provide what they believe to be more cogent explanations for sport-related behaviour and to suggest ways in which incentives can improve sports outcomes. But prices and income, the traditional workhorses of conventional economics, can only provide partial explanations and understandings. Drawing on a bounded rationality approach to behavioural economics, this book demonstrates the analytical insights to be gained by supplementing the conventional economics toolbox with psychological, cognitive, sociological, and institutional factors. The international cast list of contributors cover a wide range of sports topics on which a behavioural approach can reveal new insights. These include preferences, managerial, efficiency, choking, doping, favouritism, athlete well- being, and spectator behaviour. Throughout the book, there is an emphasis on the cognitive limits to smart decision-making as well as the critical role played by the decision-making environment. This volume demonstrates that adopting a bounded rationality approach, complimented with other behaviouralist approaches, helps to better explain sport-related behavioural, sub-optimal behavioural, and market failures. It also provides insights that could be used to improve sports outcomes and the well-being of those involved in sports and to better configure policy to enhance sports performance. This groundbreaking book will be an indispensable reference to students and scholars of sports economics, sports management, and sports science.

The Way Things Work Now

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Publisher : HarperCollins
ISBN 13 : 1328663108
Total Pages : 400 pages
Book Rating : 4.08/5 ( download)

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Book Synopsis The Way Things Work Now by : David Macaulay

Download or read book The Way Things Work Now written by David Macaulay and published by HarperCollins. This book was released on 2016-10-04 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times Bestseller Explainer-in-Chief David Macaulay updates the worldwide bestseller The New Way Things Work to capture the latest developments in the technology that most impacts our lives. Famously packed with information on the inner workings of everything from windmills to Wi-Fi, this extraordinary and humorous book both guides readers through the fundamental principles of machines, and shows how the developments of the past are building the world of tomorrow. This sweepingly revised edition embraces all of the latest developments, from touchscreens to 3D printer. Each scientific principle is brilliantly explained--with the help of a charming, if rather slow-witted, woolly mammoth. An illustrated survey of significant inventions closes the book, along with a glossary of technical terms, and an index. What possible link could there be between zippers and plows, dentist drills and windmills? Parking meters and meat grinders, jumbo jets and jackhammers, remote control and rockets, electric guitars and egg beaters? Macaulay explains them all.

The Beauty of Games

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Publisher : MIT Press
ISBN 13 : 026237630X
Total Pages : 185 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis The Beauty of Games by : Frank Lantz

Download or read book The Beauty of Games written by Frank Lantz and published by MIT Press. This book was released on 2023-10-03 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games create beauty and meaning, and how we can use them to explore the aesthetics of thought. Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think about literature, theater, or music—as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect. In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.