Violent Video Game Effects on Children and Adolescents

Download Violent Video Game Effects on Children and Adolescents PDF Online Free

Author :
Publisher : Oxford University Press
ISBN 13 : 0195345568
Total Pages : 200 pages
Book Rating : 4.68/5 ( download)

DOWNLOAD NOW!


Book Synopsis Violent Video Game Effects on Children and Adolescents by : Craig A. Anderson

Download or read book Violent Video Game Effects on Children and Adolescents written by Craig A. Anderson and published by Oxford University Press. This book was released on 2007-01-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Grand Theft Childhood

Download Grand Theft Childhood PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 1416564691
Total Pages : 275 pages
Book Rating : 4.90/5 ( download)

DOWNLOAD NOW!


Book Synopsis Grand Theft Childhood by : Lawrence Kutner

Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Growing Up Fast and Furious

Download Growing Up Fast and Furious PDF Online Free

Author :
Publisher :
ISBN 13 : 9781862878235
Total Pages : 249 pages
Book Rating : 4.34/5 ( download)

DOWNLOAD NOW!


Book Synopsis Growing Up Fast and Furious by : Wayne Warburton

Download or read book Growing Up Fast and Furious written by Wayne Warburton and published by . This book was released on 2012 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: "I am often approached by parents and professionals who work with children, who have heard conflicting reports about the effects of violent or sexualised media on children. Usually, they simply want to know what the scientific research has found. This book summarises the research findings in plain language. World leading scholars in disciplines such as psychology, psychiatry, neuropsychology, law and ethics discuss what we currently know about the effects of television, movies, video games, music and advertising, as well as the ethical, legal and policy implications. This book is anchored in up-to-date scientific evidence, offers plenty of helpful, practical advice, and will assist everyone with an interest in the effects of media on children to be well informed."Wayne WarburtonThe breadth of content and diversity of contributors come together to discuss important issues raised in the book:John Murray on behavioural and neurological effects of viewing violence on children. Craig Anderson and Wayne Warburton on the effects of violent video games. Wayne Warburton on the effects of music and music lyrics. Ed Donnerstein on the impact of the internet on youth and children. Louise Newman on the sexualisation of youth, on the role of the media in such sexualisation, and on the potential effects of restricting the distribution of sexual themes in the mass media. Cordelia Fine on the roles that advertisements in the mass media - and particularly highly sexualised advertisements - play in altering children's self images and behaviour. Emma Rush, philosophical ethicist, asks in the context of media effects and media regulation: Are principles or consequences more important? Is it more ethical to empower children or to protect them? What is the most ethical balance between allowing freedom of expression and protecting children from harm? Elizabeth Handsley exposes the difficulties of formal government regulation of violent and sexual media in societies that value free expression. Danya Braunstein and her colleagues make a strong plea to base regulation on empirical evidence rather than on political or even ethical positions. The evidence is in, they correctly point out, so let's base regulation on the evidence that is in, and let's do it now! Alan Hayes points out the multiply-determined nature of aggressive and violent behaviour that needs to be addressed if real reductions in violence are to be obtained.

The Effects of Video Games on Children

Download The Effects of Video Games on Children PDF Online Free

Author :
Publisher : A&C Black
ISBN 13 : 9781850758334
Total Pages : 186 pages
Book Rating : 4.36/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Effects of Video Games on Children by : Barrie Gunter

Download or read book The Effects of Video Games on Children written by Barrie Gunter and published by A&C Black. This book was released on 1998-01-01 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.

Adolescent Aggression

Download Adolescent Aggression PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.77/5 ( download)

DOWNLOAD NOW!


Book Synopsis Adolescent Aggression by :

Download or read book Adolescent Aggression written by and published by . This book was released on 1959 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Impact of Interactive Violence on Children

Download The Impact of Interactive Violence on Children PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781985453609
Total Pages : 78 pages
Book Rating : 4.06/5 ( download)

DOWNLOAD NOW!


Book Synopsis The Impact of Interactive Violence on Children by : United States. Congress

Download or read book The Impact of Interactive Violence on Children written by United States. Congress and published by Createspace Independent Publishing Platform. This book was released on 2018-02-14 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: The impact of interactive violence on children : hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000.

Growing Friendships

Download Growing Friendships PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 1582705887
Total Pages : 192 pages
Book Rating : 4.80/5 ( download)

DOWNLOAD NOW!


Book Synopsis Growing Friendships by : Eileen Kennedy-Moore

Download or read book Growing Friendships written by Eileen Kennedy-Moore and published by Simon and Schuster. This book was released on 2017-07-18 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: From psychologist and children's friendships expert Eileen Kennedy-Moore and parenting and health writer Christine McLaughlin comes a social development primer that gives kids the answers they need to make and keep friends. Friendship is complicated for kids. Almost every child struggles socially at some time, in some way. Having an argument with a friend, getting teased, or even trying to find a buddy in a new classroom...although these are typical problems, they can be very painful. And friendships are never about just one thing. With research-based practical solutions and plenty of true-to-life examples--presented in more than 200 lighthearted cartoons--Growing Friendships is a toolkit for both girls and boys as they make sense of the social order around them. Children everywhere want to fit in with a group, resist peer pressure, and be good sports--but even the most socially adept children struggle at times. But after reading this highly illustrated guide on their own or with a caring adult, kids everywhere will be well equipped to face any friendship challenges that come their way.

Violent Video Game Effects on Children and Adolescents

Download Violent Video Game Effects on Children and Adolescents PDF Online Free

Author :
Publisher :
ISBN 13 : 9780199893393
Total Pages : 190 pages
Book Rating : 4.9X/5 ( download)

DOWNLOAD NOW!


Book Synopsis Violent Video Game Effects on Children and Adolescents by : Craig Alan Anderson

Download or read book Violent Video Game Effects on Children and Adolescents written by Craig Alan Anderson and published by . This book was released on 2007 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes.

Video Game Influences on Aggression, Cognition, and Attention

Download Video Game Influences on Aggression, Cognition, and Attention PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319954954
Total Pages : 203 pages
Book Rating : 4.50/5 ( download)

DOWNLOAD NOW!


Book Synopsis Video Game Influences on Aggression, Cognition, and Attention by : Christopher J. Ferguson

Download or read book Video Game Influences on Aggression, Cognition, and Attention written by Christopher J. Ferguson and published by Springer. This book was released on 2018-08-21 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

Media and the Well-being of Children and Adolescents

Download Media and the Well-being of Children and Adolescents PDF Online Free

Author :
Publisher : Oxford University Press, USA
ISBN 13 : 0199987467
Total Pages : 305 pages
Book Rating : 4.67/5 ( download)

DOWNLOAD NOW!


Book Synopsis Media and the Well-being of Children and Adolescents by : Amy Beth Jordan

Download or read book Media and the Well-being of Children and Adolescents written by Amy Beth Jordan and published by Oxford University Press, USA. This book was released on 2014 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume is divided into four parts. Part One provides up-to-date trends on children and adolescents' access to media in the home, as well as the time they spend with television, computers, and the Internet. Part Two presents research that highlights the potentially negative impact of age-inappropriate or excess media use on children's physical, cognitive, social, and emotional well-being. Part Three offers examples of how media enhance children's education, health, and social connections. Part Four explores implications for the creation of high-quality, enriching content that speaks to the needs and interests of young people today.