Art, Time and Technology

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Author :
Publisher : Berg
ISBN 13 : 1845201353
Total Pages : 202 pages
Book Rating : 4.57/5 ( download)

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Book Synopsis Art, Time and Technology by : Charlie Gere

Download or read book Art, Time and Technology written by Charlie Gere and published by Berg. This book was released on 2006-07-09 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Breaking the time barrier -- Morse's inventions -- The writing of Van Gogh -- Taking off -- John Cage's early warning system -- Art in real time -- Is it happening? -- Short films about flying -- Bibliography -- Index

Movement, Time, Technology, and Art

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Author :
Publisher : Springer
ISBN 13 : 9811047057
Total Pages : 148 pages
Book Rating : 4.53/5 ( download)

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Book Synopsis Movement, Time, Technology, and Art by : Christina Chau

Download or read book Movement, Time, Technology, and Art written by Christina Chau and published by Springer. This book was released on 2017-06-12 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art. This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have recently challenged the notion of kinetic art as a marginalised and forgotten artistic experiment with mechanical media. This is achieved by deconstructing Frank Popper’s argument that kinetic art is a precursor to subsequent explorations in the intersections between art, science and technology. Rather than pandering to the prevailing art historical assumption that kinetic sculpture is merely a precursor to art in a digital culture, the book proposes that perhaps kineticism succeeded too well, where movement has become a ubiquitous element of the aesthetic of contemporary art. If, as Boris Groys has recently suggested, installation has become the dominant mode of art in the contemporary age, then movement in real time with the viewer is used to aestheticise and explore the facets of our peculiar time.

Immersed in Technology

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Publisher : MIT Press
ISBN 13 : 9780262133142
Total Pages : 400 pages
Book Rating : 4.48/5 ( download)

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Book Synopsis Immersed in Technology by : Banff Centre for the Arts

Download or read book Immersed in Technology written by Banff Centre for the Arts and published by MIT Press. This book was released on 1996 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Art and Technology

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Publisher : Teachers College Press
ISBN 13 : 0807779679
Total Pages : 121 pages
Book Rating : 4.75/5 ( download)

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Book Synopsis Art and Technology by : Sheyda Ardalan

Download or read book Art and Technology written by Sheyda Ardalan and published by Teachers College Press. This book was released on 2021 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use digital technologies to provide a rich new entry-point for art students to make meaning, express their thoughts, and visualize their ideas. Through the lens of artistic development, this book offers a rich scope and sequence of over 50 technology-based art lessons. Each lesson plan includes the art activity, learning level, lesson objective, developmental rationale, list of materials, and suggested questions to motivate and engage students. The authors’ pedagogical approach begins with inquiry-based exploratory activities followed by more in-depth digital art lessons that relate to students’ interests and experiences. With knowledge of how technology can be used in educationally sound ways, educators are better equipped to advocate for the technological resources they need. By incorporating technology into the art classroom—as a stand-alone art medium or in conjunction with traditional studio materials—teachers and students remain on top of 21st-century learning with increased opportunities for innovation. Book Features: Guidance for technology use in the K–12 art curriculum, including specifics for adopting sequential strategies in each grade.Cost-effective strategies that place teachers and students in a position to explore and learn from one another.Developmental theories to help art teachers and curriculum designers successfully incorporate new media.Engaging digital art lessons that acknowledge the role technologies play in the lives of today’s young people.Novel approaches to art education, such as distance learning, animation, 3D printing, and virtual reality.

Art and Technology of Entertainment Computing and Communication

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Publisher : Springer Science & Business Media
ISBN 13 : 1849961379
Total Pages : 299 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Art and Technology of Entertainment Computing and Communication by : Adrian David Cheok

Download or read book Art and Technology of Entertainment Computing and Communication written by Adrian David Cheok and published by Springer Science & Business Media. This book was released on 2010-08-03 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Art, Time, and Technology

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Author :
Publisher :
ISBN 13 : 9781474293617
Total Pages : 195 pages
Book Rating : 4.11/5 ( download)

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Book Synopsis Art, Time, and Technology by : Charlie Gere

Download or read book Art, Time, and Technology written by Charlie Gere and published by . This book was released on 2006 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the role of art in an age of 'real time' information systems and instantaneous communication. This book explores how the practice of art keeps our relation to time, history and even our own humanity open. It also explores both the making and purpose of art, and how much further it can travel from the human body.

Art, Design and Technology: Collaboration and Implementation

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Publisher : Springer
ISBN 13 : 331958121X
Total Pages : 87 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Art, Design and Technology: Collaboration and Implementation by : Rae Earnshaw

Download or read book Art, Design and Technology: Collaboration and Implementation written by Rae Earnshaw and published by Springer. This book was released on 2017-05-30 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.

Enhancing the Art & Science of Teaching With Technology

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Publisher : Solution Tree Press
ISBN 13 : 0985890258
Total Pages : 200 pages
Book Rating : 4.54/5 ( download)

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Book Synopsis Enhancing the Art & Science of Teaching With Technology by : Sonny Magana

Download or read book Enhancing the Art & Science of Teaching With Technology written by Sonny Magana and published by Solution Tree Press. This book was released on 2011-07-01 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successfully leverage technology to enhance classroom practices with this practical resource. The authors demonstrate the importance of educational technology, which is quickly becoming an essential component in effective teaching. Included are over 100 organized classroom strategies, vignettes that show each section’s strategies in action, and a glossary of classroom-relevant technology terms. Key research is summarized and translated into classroom recommendations.

From Technological to Virtual Art

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Publisher :
ISBN 13 :
Total Pages : 482 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis From Technological to Virtual Art by : Frank Popper

Download or read book From Technological to Virtual Art written by Frank Popper and published by . This book was released on 2007 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Frank Popper traces the development of immersive, interactive new media art from its antecedents through today's digital, multimedia, & networked art.

The Impact of Technology in Art

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Author :
Publisher : Raintree
ISBN 13 : 1406298719
Total Pages : 57 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis The Impact of Technology in Art by : Alex Woolf

Download or read book The Impact of Technology in Art written by Alex Woolf and published by Raintree. This book was released on 2016-10-06 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: How have technology and science helped artists through the years? How do today's artists use technology in their work? What role does technology hold for the future of art? From the invention of the camera obscura through to today's digital painting and internet art, artists have always used contemporary technology to aid in the creation and display of their work. This book looks at how the creation of paintings, sculpture and engraving have changed over time and how newer mediums from photography to film and even computer games, have changed our perception of how technology can help us express ourselves.