Games for Writing

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Author :
Publisher : Macmillan
ISBN 13 : 9780374524272
Total Pages : 244 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Games for Writing by : Peggy Kaye

Download or read book Games for Writing written by Peggy Kaye and published by Macmillan. This book was released on 1995-08-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of games and activities designed to help children improve their writing skills.

The Ultimate Guide to Video Game Writing and Design

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Author :
Publisher : Lone Eagle
ISBN 13 : 158065066X
Total Pages : 273 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis The Ultimate Guide to Video Game Writing and Design by : Flint Dille

Download or read book The Ultimate Guide to Video Game Writing and Design written by Flint Dille and published by Lone Eagle. This book was released on 2008-01-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Writing Games

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Publisher : Routledge
ISBN 13 : 1135660182
Total Pages : 599 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis Writing Games by : Christine Pears Casanave

Download or read book Writing Games written by Christine Pears Casanave and published by Routledge. This book was released on 2005-04-11 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how writers from several different cultures learn to write in their academic settings, and how their writing practices interact with and contribute to their evolving identities as students and professionals in academic environments in higher education. Embedded in a theoretical framework of situated practice, the naturalistic case studies and literacy autobiographies include portrayals of undergraduate students and teachers, master's level students, doctoral students, young bilingual faculty, and established scholars, all of whom are struggling to understand their roles in ambiguously defined communities of academic writers. In addition to the notion of situated practice, the other powerful concept used as an interpretive framework is captured by the metaphor of "games"--a metaphor designed to emphasize that the practice of academic writing is shaped but not dictated by rules and conventions; that writing games consist of the practice of playing, not the rules themselves; and that writers have choices about whether and how to play. Focusing on people rather than experiments, numbers, and abstractions, this interdisciplinary work draws on concepts and methods from narrative inquiry, qualitative anthropology and sociology, and case studies of academic literacy in the field of composition and rhetoric. The style of the book is accessible and reader friendly, eschewing highly technical insider language without dismissing complex issues. It has a multicultural focus in the sense that the people portrayed are from a number of different cultures within and outside North America. It is also a multivocal work: the author positions herself as both an insider and outsider and takes on the different voices of each; other voices that appear are those of her case study participants, and published authors and their case study participants. It is the author's hope that readers will find multiple ways to connect their own experiences with those of the writers the book portrays.

Game Writing

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Publisher :
ISBN 13 :
Total Pages : 350 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Game Writing by : Chris Mark Bateman

Download or read book Game Writing written by Chris Mark Bateman and published by . This book was released on 2007 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.

Writing Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 22 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis Writing Games by : Charles Hadfield

Download or read book Writing Games written by Charles Hadfield and published by . This book was released on 1999 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Professional Techniques for Video Game Writing

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Publisher : CRC Press
ISBN 13 : 1439875383
Total Pages : 241 pages
Book Rating : 4.84/5 ( download)

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Book Synopsis Professional Techniques for Video Game Writing by : Wendy Despain

Download or read book Professional Techniques for Video Game Writing written by Wendy Despain and published by CRC Press. This book was released on 2008-04-24 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl

Game Writing Handbook

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Publisher :
ISBN 13 : 9781584505037
Total Pages : 0 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis Game Writing Handbook by : Rafael Chandler

Download or read book Game Writing Handbook written by Rafael Chandler and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ideal for anyone interested in learning how to write scripts and stories for video games, this book provides practical information about designing storylines, creating characters, and writing dialogue.

Writing Games

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Author :
Publisher : Routledge
ISBN 13 : 1135660190
Total Pages : 295 pages
Book Rating : 4.92/5 ( download)

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Book Synopsis Writing Games by : Christine Pears Casanave

Download or read book Writing Games written by Christine Pears Casanave and published by Routledge. This book was released on 2005-04-11 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work explores how writers from several different cultures learn to write in their academic settings, and how their writing practices intersect with their evolving identities as students and professionals in academic environments.

Clear and Lively Writing

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Author :
Publisher : Walker
ISBN 13 : 9780802774361
Total Pages : 272 pages
Book Rating : 4.69/5 ( download)

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Book Synopsis Clear and Lively Writing by : Priscilla Vail

Download or read book Clear and Lively Writing written by Priscilla Vail and published by Walker. This book was released on 1994-09-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for all those who want to improve writing skills or play with different forms of written expression. It is for teachers or tutors in classrooms and resource rooms. It is for those who run enrichment programs for gifted and talented students. It is for those who provide extracurricular enrichment in community centers, libraries, or schools. It is for students of any age. It is for parents whose children are receiving inadequate or confusing instruction. It is for families who want a pool of word games for automobile trips or dinner table enjoyment.

Writing for Video Games

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1408103060
Total Pages : 192 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis Writing for Video Games by : Steve Ince

Download or read book Writing for Video Games written by Steve Ince and published by Bloomsbury Publishing. This book was released on 2009-01-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book gives you a realistic picture of how games companies work, how the writer fits into the development process, and the skills required: from storytelling, to developing interactive narrative, characters and viewpoints, dialogue comedy and professional practice. Illustrated with examples from games and quotes from developers, writers and agents, this is a cutting edge professional writing guide at a very accessible price.