Learn to Play Go

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Publisher :
ISBN 13 : 9780964479654
Total Pages : 236 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis Learn to Play Go by : Janice Kim

Download or read book Learn to Play Go written by Janice Kim and published by . This book was released on 2011-04-01 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Palace of Memory is the fifth volume of the award-winning Learn to Play Go series. Covers some principles of the opening and the endgame and of something called "shape." Good shape is an intersection between tactics and strategy. Shows some of the templates of basic shape and thier use in fighting. Contains guides to the opening. Shows how to calculate the size of endgame moves. Includes self-test section.

How to Play Go: A Beginners to Expert Guide to Learn The Game of Go

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Publisher : CRB Publishing
ISBN 13 : 8827537023
Total Pages : pages
Book Rating : 4.22/5 ( download)

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Book Synopsis How to Play Go: A Beginners to Expert Guide to Learn The Game of Go by : Tim Ander

Download or read book How to Play Go: A Beginners to Expert Guide to Learn The Game of Go written by Tim Ander and published by CRB Publishing. This book was released on 2017-12-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the Fascinating Eastern Game That’s Lasted for Millennia! What is Go? Go is a deceptively simple two-player game, played on square boards of various sizes. According to legend, the Chinese Emperor Yau invented this game to teach his son concentration, balance, and discipline. Over time, this game spread to Japan – and across the globe. For over four millennia, war leaders and sages have consulted this game to learn strategy, wisdom, and mental mastery. Inside How to Play Go, you’ll discover everything you need to know to play this ancient game. You’ll learn all the basics of capturing territory and pieces (including self-capture), handling dead stones, and mastering the endgame. This book explains the scoring system of Go – and how to grow from a beginner player to true mastery. How to Play Go explains advanced Go concepts like the Ko Rule, Eyes, and Dead/Live Groups. You’ll discover Atari, Handicaps, Komi, Cutting, and much more! Immerse yourself in a vast array of Go strategies: Territory Capturing The Ladder and the Net Good/Bad Shapes Ponnuki The Mouth Connections, Stretching, and Diagonals One-Point and Two-Point Jumps The Knight Move and the Large Knight Move With this information, you can master this mystical game and increase your mental power!

Learning to Play

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Author :
Publisher : Springer Nature
ISBN 13 : 3030592383
Total Pages : 330 pages
Book Rating : 4.87/5 ( download)

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Book Synopsis Learning to Play by : Aske Plaat

Download or read book Learning to Play written by Aske Plaat and published by Springer Nature. This book was released on 2020-12-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Learn to Play Go

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Publisher : Ishi Press International
ISBN 13 : 9780964479616
Total Pages : 196 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Learn to Play Go by : Soo-hyun Jeong

Download or read book Learn to Play Go written by Soo-hyun Jeong and published by Ishi Press International. This book was released on 1997 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN TO PLAY GO is an integrated learning book series about the Asian game called Go. Go is 4,000 years old & has approximately 100 million players. It is like chess but the board is larger & the strategies more complex. Volume I assumes no prior knowledge of the game, teaches the rules, fundamental tactics, & strategy & notes the history & current population of players. This is the only such book written by an English-speaking professional master. Asian words are mentioned but the book avoids jargon & is entirely in English. Ages 12 & up, age 7-12 with a parent or teacher, or as a classroom textbook. Try-it-yourself sections in each chapter confirm your progress. Volume I contains a complete punch-out Go set. Since Go contains many Asian philosophical ideas, this is an ideal reference for schools, teachers & libraries. Also for gifts, not only to young students of Asian history, but to people of all ages as a mental discipline similar to the martial arts. Includes a complete listing of clubs in North America & associations around the world. Volumes II through IV are planned for 1995 & 1996. The set takes the novice to a playing strength of 1 dan, the amateur master level. Each book will also be available separately. Order directly from: Good Move Press, 105 Duane St., #38B, New York, NY 10007. 800-600-4373.

Go for Beginners

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Publisher :
ISBN 13 : 9781954289369
Total Pages : 60 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis Go for Beginners by : Barton Press

Download or read book Go for Beginners written by Barton Press and published by . This book was released on 2021 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering the Game of Go: A Beginner's Guide to Discovering Winning Patterns & Learning HOW to Play GO Playing GO can be one of the most interesting hobbies you can get! But what if it could single-handedly be one of the best LIFE INVESTMENTS you can make in 2021? I'll let you know why in a second... But first, let me ask you... Would you like to easily dominate every game of GO... Or, to learn the opening tactics giving you an upper hand... And even the insider strategies that park 'hustlers' use to beat you... Then this book will help you massively improve your GO skills in a matter of days! You will learn to develop 6th like sense of how to play GO and it will feel like second nature. That would include learning all the basics of capturing territory and pieces. Handling dead stones, and mastering opening & endgame.

Shapes of mind. Go course for beginners.

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Author :
Publisher : polgote.com - Mateusz Surma
ISBN 13 : 8366144208
Total Pages : 250 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Shapes of mind. Go course for beginners. by : Mateusz Surma

Download or read book Shapes of mind. Go course for beginners. written by Mateusz Surma and published by polgote.com - Mateusz Surma. This book was released on 2018-06-15 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to play the game of Go with the book "Shapes of mind. Go Course for Beginners.". The "Shapes of mind" consists of three parts - 9x9, 13x13 and 19x19 - which are related to the size of the Go boards. From the first part of the book you will learn the rules of the Go game and the most important information for the future Go player. After reading the first part of the "Shapes of mind": 1. You will know when a group is alive, when not. 2. You will understand the importance of connecting groups. 3. You will be able to count points at the end of the game. 4. You will know some special techniques of capturing opponent's stones (e.g. ladders, geta, snapbacks, throw-ins). 5. You will understand the idea of good and bad shapes. In the first part of the book you will also solve some basic Go problems, which involve catching your opponent’s stones. Everything on the 9×9 Go board. After reading the second part of the "Shapes of mind": 1. You will understand the importance of sente and gote. 2. You will be able to count how many points are the last endgame moves worth. 3. You will know about what to focus on in the openings. 4. You will understand that some groups don't need to have two eyes to live. 5. You will know what to think about while trying to create eye shapes. In the second part of the book you will solve some basic life & death Go problems, which are connected with the creation of eyes. Everything on the 13×13 Go board. More space on the board – more to think about. After reading the third part of the "Shapes of mind": 1. You will understand what are the weaknesses of groups. 2. You will know what a base is and what the good extensions are. 3. You will be able to play the basic joseki. 4. You will understand why not to play the endgame moves too early. 5. You will know what to think about while choosing the direction of attack. In the third part of the book you will also solve some extra Go problems, which involve catching your opponent’s stones and more difficult life & death Go problems, which are connected with the creation of eyes. Everything on the 19×19 Go board. The author of the book "Shapes of mind. Go Course for Beginners" - Mateusz Surma - is one of the strongest Go players in Europe. Some of his achievements: • 1st place in the European Grand Slam (2019, 2023) • 1st place in the European Grand Prix (2019, 2023) • 1st place in the European Grand Prix Finale (2020) • 1st place in the European Professional Championship (2023) He was the first European Go player who won four games in a row in the Chinese Go League (2017). The book is also available in: - German (Formen des Geistes. Go Kurs für Anfänger.) - Spanish (Formas de la mente. Curso de Go para principiantes.) - French (Formes d’esprit. Cours de Go pour débutants.) - Italian (Forme della mente. Corso di Go per principianti.) - Polish (Kształty umysłu. Kurs Go dla początkujących.) - Russian (Формы разума. Курс Го для начинающих.) - Ukrainian (Форми розуму. Курс Го для початківців.)

So You Want to Play Go? Level 1

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Publisher : Lulu.com
ISBN 13 : 0982910606
Total Pages : 224 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis So You Want to Play Go? Level 1 by : Jonathan Hop

Download or read book So You Want to Play Go? Level 1 written by Jonathan Hop and published by Lulu.com. This book was released on 2008-06-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at someone who knows little to nothing about the game of Go. Perhaps you've seen glimpses of it in popular media or maybe you have a friend who is a Go enthusiast, and would just like to learn more about how he or she spends their Thursday evenings. This publication will not only take you through the basics of the rules and strategy, but also you can learn a lot about the culture surrounding this game and its 4000 year old history.

Deep Learning and the Game of Go

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Publisher : Simon and Schuster
ISBN 13 : 1638354014
Total Pages : 611 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Deep Learning and the Game of Go by : Kevin Ferguson

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Machines that Learn to Play Games

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Publisher : Nova Publishers
ISBN 13 : 9781590330210
Total Pages : 318 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis Machines that Learn to Play Games by : Johannes Fürnkranz

Download or read book Machines that Learn to Play Games written by Johannes Fürnkranz and published by Nova Publishers. This book was released on 2001 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.

Progressive Complete Learn To Play Classical Guitar Manual

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Publisher : LearnToPlayMusic.com
ISBN 13 : 9825325062
Total Pages : 210 pages
Book Rating : 4.62/5 ( download)

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Book Synopsis Progressive Complete Learn To Play Classical Guitar Manual by : Muzician.com

Download or read book Progressive Complete Learn To Play Classical Guitar Manual written by Muzician.com and published by LearnToPlayMusic.com. This book was released on 2023-03-24 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: For beginner classical guitarists. Everything you wanted to know about Classical guitar playing, contained within one course. Use of tablature makes this the ideal method for any guitarist wishing to develop Classical styles. Takes the student from beginner through to advanced level using over 100 solo and duet studies and pieces.