NBA Jam

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Publisher : Boss Fight Books
ISBN 13 : 1940535204
Total Pages : 244 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis NBA Jam by : Reyan Ali

Download or read book NBA Jam written by Reyan Ali and published by Boss Fight Books. This book was released on 2019-10-22 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.

NBA Jam Session

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Author :
Publisher : Golden Books
ISBN 13 : 9780307168382
Total Pages : 172 pages
Book Rating : 4.87/5 ( download)

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Book Synopsis NBA Jam Session by :

Download or read book NBA Jam Session written by and published by Golden Books. This book was released on 1993 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photos and text celebrate basketball's most exciting move--the slam-dunk.

Creating Q*bert and Other Classic Video Arcade Games

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Publisher : Santa Monica Press
ISBN 13 : 1595807853
Total Pages : 236 pages
Book Rating : 4.54/5 ( download)

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Book Synopsis Creating Q*bert and Other Classic Video Arcade Games by : Warren Davis

Download or read book Creating Q*bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

The Book of Basketball

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Publisher : ESPN
ISBN 13 : 0345520106
Total Pages : 754 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis The Book of Basketball by : Bill Simmons

Download or read book The Book of Basketball written by Bill Simmons and published by ESPN. This book was released on 2010-12-07 with total page 754 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • The NBA according to The Sports Guy—now updated with fresh takes on LeBron, the Celtics, and more! Foreword by Malcom Gladwell • “The work of a true fan . . . it might just represent the next phase of sports commentary.”—The Atlantic Bill Simmons, the wildly opinionated and thoroughly entertaining basketball addict known to millions as ESPN’s The Sports Guy, has written the definitive book on the past, present, and future of the NBA. From the age-old question of who actually won the rivalry between Bill Russell and Wilt Chamberlain to the one about which team was truly the best of all time, Simmons opens—and then closes, once and for all—every major pro basketball debate. Then he takes it further by completely reevaluating not only how NBA Hall of Fame inductees should be chosen but how the institution must be reshaped from the ground up, the result being the Pyramid: Simmons’s one-of-a-kind five-level shrine to the ninety-six greatest players in the history of pro basketball. And ultimately he takes fans to the heart of it all, as he uses a conversation with one NBA great to uncover that coveted thing: The Secret of Basketball. Comprehensive, authoritative, controversial, hilarious, and impossible to put down (even for Celtic-haters), The Book of Basketball offers every hardwood fan a courtside seat beside the game’s finest, funniest, and fiercest chronicler.

Loose Balls

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Publisher : Crown Archetype
ISBN 13 : 0767909380
Total Pages : 304 pages
Book Rating : 4.89/5 ( download)

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Book Synopsis Loose Balls by : Jayson Williams

Download or read book Loose Balls written by Jayson Williams and published by Crown Archetype. This book was released on 2002-01-08 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first candid report from a land of fragile egos, available women, unexpected tenderness, intramural fistfights, colossal partying, bizarre humor, inconceivable riches, and desperate competition, Loose Balls does for roundball what Ball Four did for hardball. From revelations about the meanest, softest, and smelliest players in the league, to Williams’s early days as a “young man with a lot of money and not a lot of sense,” to his strong and powerful views on race, privilege, and giving back, Loose Balls is a basketball book unlike any other. No inspirational pieties or chest-thumping boasting here—instead, Jayson Williams gives us the real insider tales of refs, groupies, coaches, entourages, and all the superstars, bench warmers, journeymen, clowns, and other performers in the rarefied circus that is professional basketball.

Bad as I Wanna Be

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Publisher : Dell
ISBN 13 : 0440222664
Total Pages : 338 pages
Book Rating : 4.68/5 ( download)

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Book Synopsis Bad as I Wanna Be by : Dennis Rodman

Download or read book Bad as I Wanna Be written by Dennis Rodman and published by Dell. This book was released on 1997-05-12 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wild ride inside the glowing head of Dennis Rodman—the NBA's greatest rebounder and America's most outspoken and outrageous athlete. When Sports Illustrated put the man they call "America's most provocative athlete" on their cover, they sold more copies than any other issue they had sold in a decade (except the swimsuit issue). Why? Because Dennis Rodman has more in common with Mick Jagger than with his teammate Michael Jordan. With his body-covering tattoos and ever-changing fluorescent hair, Rodman's sideline antics and celebrated benchings captivated sports fans as much as his record-breaking on-court performances and earned him a reputation as a rebel with the same penchant for shocking behavior as his on-again off-again squeeze, Madonna. In Bad as I Wanna Be he shares his surprising and candid opinions on: • Mortality: “If I die young, everybody’s going to say they saw it coming.” • His game: “I never want to score. Never. I want to rebound.” • Having it all: “From the outside I had everything I could want. From the inside I had nothing but an empty soul and a gun in my lap.” . . . And so much more, including his life, from going to prison for stealing watches to his daughter, the light of his life. At a time when most celebrities and professional athletes try to control their public personas like politicians and refrain from expressing their true beliefs, Dennis Rodman is a refreshingly unique, uncompromising individual who both transcends his world and refuses to conform to it. Bad as I Wanna Be is as candid, intriguing, and unforgettable as he is.

Attack! Boss! Cheat Code!

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Publisher : POW! Kids Books
ISBN 13 : 9781576877012
Total Pages : 0 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis Attack! Boss! Cheat Code! by : Chris Barton

Download or read book Attack! Boss! Cheat Code! written by Chris Barton and published by POW! Kids Books. This book was released on 2014-10-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bone up on your gaming knowledge with this gently ironic yet thoroughly informative guide to video game terminology, presented as a picture book for all ages.Attack! Boss! Cheat Code! A Gamer's ABCis an indispensableguide, a lively look at the language of video games that might actually bridge the gap between game-obsessed kids and their often-perplexed parents. If you can decipher the following sentence, you don't need this book: "This open beta game is in third-person but first-person is unlockable if you know the cheat code or install your own mod, but either way, for the best attack on the boss on this level, try to grab that power-up!" Almost any 9-year old could translate for you but if you don't have access to one, try this book instead. Video games are the dominant form of pop culture today, a $75 billion industry worldwide, and an inescapable part of modern living. Don't be left out! A quick perusal ofAttack! Boss! Cheat Code!is all you need to get in the game. Brilliantly colorful illustrations by video game artist Joey Spiotto vividly embody the terminology of video games, bringing the world of video games to life.Lucid definitions make terms clear and understandable, even for non-players. Presented as an alphabet,Attack! Boss! Cheat Code!is also an entertaining visual history and glossary of gaming, providing a solid understanding of terms that have made their way into everyday language, from to "mod" to"RPG."

Boys Among Men

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Publisher :
ISBN 13 : 0804139253
Total Pages : 346 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Boys Among Men by : Jonathan P. D. Abrams

Download or read book Boys Among Men written by Jonathan P. D. Abrams and published by . This book was released on 2016 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the trend of teenage basketball stars skipping college and making the transition to playing professionally, resulting in the 2005 age limit instituted by the NBA, mandating that all players must attend college or another developmental program for at least a year.

NBA JAM Tournament Edition, Official Player's Guide

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Author :
Publisher : Bradygames
ISBN 13 : 9781566862325
Total Pages : 148 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis NBA JAM Tournament Edition, Official Player's Guide by : Badygames

Download or read book NBA JAM Tournament Edition, Official Player's Guide written by Badygames and published by Bradygames. This book was released on 1995 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sequel to the bestselling guide It's an NBA Jam Thing, includes new character descriptions and full-action photos of the NBA favorites, loads of the latest strategies and secret codes and pro tips and tricks for all the hottest new moves.

From Pinballs to Pixels

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Publisher : McFarland
ISBN 13 : 1476647968
Total Pages : 537 pages
Book Rating : 4.68/5 ( download)

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Book Synopsis From Pinballs to Pixels by : Ken Horowitz

Download or read book From Pinballs to Pixels written by Ken Horowitz and published by McFarland. This book was released on 2023-04-27 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams' acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews of 40+ former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that shaped one of gaming's greatest publishing houses.