Real-Time C++

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Author :
Publisher : Springer
ISBN 13 : 3662567180
Total Pages : 426 pages
Book Rating : 4.80/5 ( download)

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Book Synopsis Real-Time C++ by : Christopher Kormanyos

Download or read book Real-Time C++ written by Christopher Kormanyos and published by Springer. This book was released on 2018-05-02 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book, Christopher Kormanyos delivers a highly practical guide to programming real-time embedded microcontroller systems in C++. It is divided into three parts plus several appendices. Part I provides a foundation for real-time C++ by covering language technologies, including object-oriented methods, template programming and optimization. Next, part II presents detailed descriptions of a variety of C++ components that are widely used in microcontroller programming. It details some of C++’s most powerful language elements, such as class types, templates and the STL, to develop components for microcontroller register access, low-level drivers, custom memory management, embedded containers, multitasking, etc. Finally, part III describes mathematical methods and generic utilities that can be employed to solve recurring problems in real-time C++. The appendices include a brief C++ language tutorial, information on the real-time C++ development environment and instructions for building GNU GCC cross-compilers and a microcontroller circuit. For this third edition, the most recent specification of C++17 in ISO/IEC 14882:2017 is used throughout the text. Several sections on new C++17 functionality have been added, and various others reworked to reflect changes in the standard. Also several new sample projects are introduced and existing ones extended, and various user suggestions have been incorporated. To facilitate portability, no libraries other than those specified in the language standard itself are used. Efficiency is always in focus and numerous examples are backed up with real-time performance measurements and size analyses that quantify the true costs of the code down to the very last byte and microsecond. The target audience of this book mainly consists of students and professionals interested in real-time C++. Readers should be familiar with C or another programming language and will benefit most if they have had some previous experience with microcontroller electronics and the performance and size issues prevalent in embedded systems programming.

Real-time Systems and Their Programming Languages

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 600 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Real-time Systems and Their Programming Languages by : Alan Burns

Download or read book Real-time Systems and Their Programming Languages written by Alan Burns and published by Addison Wesley Publishing Company. This book was released on 1990 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: A survey of real-time systems and the programming languages used in their development. Shows how modern real-time programming techniques are used in a wide variety of applications, including robotics, factory automation, and control. A critical requirement for such systems is that the software must

Hard Real-Time Computing Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 1461406765
Total Pages : 524 pages
Book Rating : 4.61/5 ( download)

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Book Synopsis Hard Real-Time Computing Systems by : Giorgio C Buttazzo

Download or read book Hard Real-Time Computing Systems written by Giorgio C Buttazzo and published by Springer Science & Business Media. This book was released on 2011-09-15 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition offers an indispensable exposition on real-time computing, with particular emphasis on predictable scheduling algorithms. It introduces the fundamental concepts of real-time computing, demonstrates the most significant results in the field, and provides the essential methodologies for designing predictable computing systems used to support time-critical control applications. Along with an in-depth guide to the available approaches for the implementation and analysis of real-time applications, this revised edition contains a close examination of recent developments in real-time systems, including limited preemptive scheduling, resource reservation techniques, overload handling algorithms, and adaptive scheduling techniques. This volume serves as a fundamental advanced-level textbook. Each chapter provides basic concepts, which are followed by algorithms, illustrated with concrete examples, figures and tables. Exercises and solutions are provided to enhance self-study, making this an excellent reference for those interested in real-time computing for designing and/or developing predictable control applications.

Real-Time Collision Detection

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Author :
Publisher : CRC Press
ISBN 13 : 1558607323
Total Pages : 634 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Real-Time Collision Detection by : Christer Ericson

Download or read book Real-Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

Real-time 3D Character Animation with Visual C++

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240516648
Total Pages : 497 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Real-time 3D Character Animation with Visual C++ by : Nik Lever

Download or read book Real-time 3D Character Animation with Visual C++ written by Nik Lever and published by Taylor & Francis. This book was released on 2002 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.

C Algorithms for Real-time DSP

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Author :
Publisher : Prentice Hall
ISBN 13 :
Total Pages : 272 pages
Book Rating : 4.62/5 ( download)

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Book Synopsis C Algorithms for Real-time DSP by : Paul M. Embree

Download or read book C Algorithms for Real-time DSP written by Paul M. Embree and published by Prentice Hall. This book was released on 1995 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital signal processing techniques have become the method of choice in signal processing as digital computers have increased in speed, convenience, and availability. At the same time, the C language is proving itself to be a valuable programming tool for real-time computationally intensive software tasks. This book is a complete guide to digital signal processing techniques in the C language. Covers the basic principles of digital signal processing and C programming. Introduces the basic real-time DSP programming techniques and typical programming environments which are used with DSP microprocessors. Covers the basic real-time filtering techniques which are the cornerstone of one-dimensional real-time digital signal processing. For electrical engineers and computer scientists. The CD contents are on the book's main web page -- www.informit.com/title/0133373533

Real-Time Animation Toolkit in C++

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Publisher :
ISBN 13 :
Total Pages : 818 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Real-Time Animation Toolkit in C++ by : Rex E. Bradford

Download or read book Real-Time Animation Toolkit in C++ written by Rex E. Bradford and published by . This book was released on 1995-11-15 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers C++ tools and utilities, a C++ animation class library, and tried-and-true techniques to teach the graphics programmer how to develop real-time animation. The book includes a CD with the class library, code for the animation programming examples in the book, plus extra programs and an art gallery showing what can be accomplished using the class library.

The Concurrent C Programming Language

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Publisher : Silicon Press
ISBN 13 : 9780929306001
Total Pages : 324 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis The Concurrent C Programming Language by : Narain Gehani

Download or read book The Concurrent C Programming Language written by Narain Gehani and published by Silicon Press. This book was released on 1989 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concurrent C is a superset of C that provides parallel programming facilities such as those for the declaring and creating processes, for process synchronization and interaction, and for process termination and abortion. Concurrent C was designed for the effective utilization of multiprocessors and multicomputers. Concurrent C, as a compile-time option, also works with C++, an object-oriented superset of C.

Real-Time Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Real-Time Collision Detection

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Author :
Publisher : CRC Press
ISBN 13 : 1000750558
Total Pages : 634 pages
Book Rating : 4.53/5 ( download)

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Book Synopsis Real-Time Collision Detection by : Christer Ericson

Download or read book Real-Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt