Spectacular Digital Effects

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Author :
Publisher : Duke University Press
ISBN 13 : 0822377144
Total Pages : 224 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Spectacular Digital Effects by : Kristen Whissel

Download or read book Spectacular Digital Effects written by Kristen Whissel and published by Duke University Press. This book was released on 2014-02-05 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: By developing the concept of the "digital effects emblem," Kristen Whissel contributes a new analytic rubric to cinema studies. An "effects emblem" is a spectacular, computer-generated visual effect that gives stunning expression to a film's key themes. Although they elicit feelings of astonishment and wonder, effects emblems do not interrupt narrative, but are continuous with story and characterization and highlight the narrative stakes of a film. Focusing on spectacular digital visual effects in live-action films made between 1989 and 2011, Whissel identifies and examines four effects emblems: the illusion of gravity-defying vertical movement, massive digital multitudes or "swarms," photorealistic digital creatures, and morphing "plasmatic" figures. Across films such as Avatar, The Matrix, the Lord of the Rings trilogy, Jurassic Park, Titanic, and Crouching Tiger, Hidden Dragon, these effects emblems heighten the narrative drama by contrasting power with powerlessness, life with death, freedom with constraint, and the individual with the collective.

Special Effects

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Publisher : Bloomsbury Publishing
ISBN 13 : 1838718311
Total Pages : 485 pages
Book Rating : 4.12/5 ( download)

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Book Synopsis Special Effects by : Dan North

Download or read book Special Effects written by Dan North and published by Bloomsbury Publishing. This book was released on 2019-07-25 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: As blockbusters employ ever greater numbers of dazzling visual effects and digital illusions, this book explores the material roots and stylistic practices of special effects and their makers. Gathering leading voices in cinema and new media studies, this comprehensive anthology moves beyond questions of spectacle to examine special effects from the earliest years of cinema, via experimental film and the Golden Age of Hollywood, to our contemporary transmedia landscape. Wide-ranging and accessible, this book illuminates and interrogates the vast array of techniques film has used throughout its history to conjure spectacular images, mediate bodies, map worlds and make meanings. Foreword by Scott Bukatman, with an Afterword by Lev Manovich.

Industrial Light and Magic

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Publisher : Random House Digital, Inc.
ISBN 13 : 0345322630
Total Pages : 304 pages
Book Rating : 4.30/5 ( download)

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Book Synopsis Industrial Light and Magic by : Thomas Graham Smith

Download or read book Industrial Light and Magic written by Thomas Graham Smith and published by Random House Digital, Inc.. This book was released on 1986 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A behind-the-scenes look at the world of special effects discusses a wide range of ingenious techniques--from computer graphics and optical compositing to matte printing and model construction--used in such films as "Star Wars," "Poltergeist," and "Raider

Editing and Special/Visual Effects

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Publisher : Rutgers University Press
ISBN 13 : 0813570832
Total Pages : 279 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Editing and Special/Visual Effects by : Charlie Keil

Download or read book Editing and Special/Visual Effects written by Charlie Keil and published by Rutgers University Press. This book was released on 2016-08-26 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most moviegoers think of editing and special effects as distinct components of the filmmaking process. We might even conceive of them as polar opposites, since effective film editing is often subtle and almost invisible, whereas special effects frequently call attention to themselves. Yet, film editors and visual effects artists have worked hand-in-hand from the dawn of cinema to the present day. Editing and Special/Visual Effects brings together a diverse range of film scholars who trace how the arts of editing and effects have evolved in tandem. Collectively, the contributors demonstrate how these two crafts have been integral to cinematic history, starting with the “trick films” of the early silent era, which astounded audiences by splicing in or editing out key frames, all the way up to cutting-edge effects technologies and concealed edits used to create the illusions. Throughout, readers learn about a variety of filmmaking techniques, from classic Hollywood’s rear projection and matte shots to the fast cuts and wall-to-wall CGI of the contemporary blockbuster. In addition to providing a rich historical overview, Editing and Special/Visual Effects supplies multiple perspectives on these twinned crafts, introducing readers to the analog and digital tools used in each craft, showing the impact of changes in the film industry, and giving the reader a new appreciation for the processes of artistic collaboration they involve.

The Empire of Effects

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Publisher : University of Texas Press
ISBN 13 : 1477325328
Total Pages : 402 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis The Empire of Effects by : Julie A. Turnock

Download or read book The Empire of Effects written by Julie A. Turnock and published by University of Texas Press. This book was released on 2022-06-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: How one company created the dominant aesthetic of digital realism. Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.

Digital Domain

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Publisher : White Lion Publishing
ISBN 13 :
Total Pages : 266 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Digital Domain by : Piers Bizony

Download or read book Digital Domain written by Piers Bizony and published by White Lion Publishing. This book was released on 2001 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Piers Brizony has gained complete access to the headquarters of Digital Domain in Venice, California, in order to produce the first ever book on the company's work at the cutting edge of the special- effects industry. Covers major films of recent years: Titanic, Apollo 13, True Lies.

Cinematic Ghosts

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1628922168
Total Pages : 321 pages
Book Rating : 4.65/5 ( download)

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Book Synopsis Cinematic Ghosts by : Murray Leeder

Download or read book Cinematic Ghosts written by Murray Leeder and published by Bloomsbury Publishing USA. This book was released on 2015-07-30 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1896, Maxim Gorky declared cinema "the Kingdom of Shadows." In its silent, ashen-grey world, he saw a land of spectral, and ever since then cinema has had a special relationship with the haunted and the ghostly. Cinematic Ghosts is the first collection devoted to this subject, including fourteen new essays, dedicated to exploring the many permutations of the movies' phantoms. Cinematic Ghosts contains essays revisiting some classic ghost films within the genres of horror (The Haunting, 1963), romance (Portrait of Jennie, 1948), comedy (Beetlejuice, 1988) and the art film (Uncle Boonmee Who Can Recall His Past Lives, 2010), as well as essays dealing with a number of films from around the world, from Sweden to China. Cinematic Ghosts traces the archetype of the cinematic ghost from the silent era until today, offering analyses from a range of historical, aesthetic and theoretical dimensions.

Digital Imaging in Popular Cinema

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Publisher : Edinburgh University Press
ISBN 13 : 0748675620
Total Pages : 208 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Digital Imaging in Popular Cinema by : Lisa Purse

Download or read book Digital Imaging in Popular Cinema written by Lisa Purse and published by Edinburgh University Press. This book was released on 2013-01-07 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores how film analysis can take account of the presence of digital images in cinema. Not just for digital effects enthusiasts, this book is essential for anyone interested in how to approach film critically: it is a toolbox for contemporary film analy

Intermedia Games—Games Inter Media

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501330500
Total Pages : 247 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis Intermedia Games—Games Inter Media by : Michael Fuchs

Download or read book Intermedia Games—Games Inter Media written by Michael Fuchs and published by Bloomsbury Publishing USA. This book was released on 2019-02-21 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

State of the Art in Digital Media and Applications

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Publisher : Springer
ISBN 13 : 3319614096
Total Pages : 86 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis State of the Art in Digital Media and Applications by : Rae Earnshaw

Download or read book State of the Art in Digital Media and Applications written by Rae Earnshaw and published by Springer. This book was released on 2017-08-25 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing. The convergence of IT, telecommunications, and media is bringing about a revolution in the way information is collected, stored, accessed and distributed. Rae Earnshaw's book explores the principal factors driving this and the ways in which social and cultural contexts are affected by media content. This is Professor Earnshaw's fourth book in a series that focuses on digital media and creativity, and through the use of Case Studies; the theoretical, practical and technical aspects of digital media are examined. Readers are informed about how the user as content creator, publisher and broadcaster is changing the traditional roles of news media, publishers and entertainment corporations. Topics such as the evolution of digital imaging and the phenomenon of social media are discussed in relation to this. Professor Earnshaw also demonstrates how changes in technology produce shifts in the ways that consumers utilize it, in an increasing variety of application domains such as e-books, digital cameras, Facebook and Twitter. State of the Art in Digital Media and Applications will be invaluable for readers that want a comprehensive look at how emerging digital media technologies are being used, and how they are transforming how we create, consume, exchange and manipulate media content.