The SparkFun Guide to Processing

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Publisher : No Starch Press
ISBN 13 : 1593277210
Total Pages : 312 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis The SparkFun Guide to Processing by : Derek Runberg

Download or read book The SparkFun Guide to Processing written by Derek Runberg and published by No Starch Press. This book was released on 2015-08-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.

SparkFun Guide to Processing

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Publisher :
ISBN 13 : 9781457190001
Total Pages : pages
Book Rating : 4.01/5 ( download)

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Book Synopsis SparkFun Guide to Processing by : Derek Runberg

Download or read book SparkFun Guide to Processing written by Derek Runberg and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Arduino Workshop

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Publisher : No Starch Press
ISBN 13 : 1593274483
Total Pages : 394 pages
Book Rating : 4.81/5 ( download)

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Book Synopsis Arduino Workshop by : John Boxall

Download or read book Arduino Workshop written by John Boxall and published by No Starch Press. This book was released on 2013-05-13 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book's 65 projects are useful devices like: – A digital thermometer that charts temperature changes on an LCD –A GPS logger that records data from your travels, which can be displayed on Google Maps – A handy tester that lets you check the voltage of any single-cell battery – A keypad-controlled lock that requires a secret code to open You'll also learn to build Arduino toys and games like: – An electronic version of the classic six-sided die – A binary quiz game that challenges your number conversion skills – A motorized remote control tank with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects. Uses the Arduino Uno board

The Arduino Inventor's Guide

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Publisher : No Starch Press
ISBN 13 : 1593276524
Total Pages : 338 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis The Arduino Inventor's Guide by : Brian Huang

Download or read book The Arduino Inventor's Guide written by Brian Huang and published by No Starch Press. This book was released on 2017-05-15 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Arduino, you can build any hardware project you can imagine. This open-source platform is designed to help total beginners explore electronics, and with its easy-to-learn programming language, you can collect data about the world around you to make something truly interactive. The Arduino Inventor's Guide opens with an electronics primer filled with essential background knowledge for your DIY journey. From there, you’ll learn your way around the Arduino through a classic hardware entry point—blinking LEDs. Over the course of the book, 11 hands-on projects will teach you how to: –Build a stop light with LEDs –Display the volume in a room on a warning dial –Design and build a desktop fan –Create a robot that draws with a motor and pens –Create a servo-controlled balance beam –Build your own playable mini piano –Make a drag race timer to race toy cars against your friends Each project focuses on a new set of skills, including breadboarding circuits; reading digital and analog inputs; reading magnetic, temperature, and other sensors; controlling servos and motors; and talking to your computer and the Web with an Arduino. At the end of every project, you’ll also find tips on how to use it and how to mod it with additional hardware or code. What are you waiting for? Start making, and learn the skills you need to own your technology! Uses the Arduino Uno board or SparkFun RedBoard

Programming Interactivity

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449379192
Total Pages : 736 pages
Book Rating : 4.93/5 ( download)

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Book Synopsis Programming Interactivity by : Joshua Noble

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Make Your Own PCBs with EAGLE: From Schematic Designs to Finished Boards

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Publisher : McGraw Hill Professional
ISBN 13 : 0071819266
Total Pages : 304 pages
Book Rating : 4.68/5 ( download)

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Book Synopsis Make Your Own PCBs with EAGLE: From Schematic Designs to Finished Boards by : Simon Monk

Download or read book Make Your Own PCBs with EAGLE: From Schematic Designs to Finished Boards written by Simon Monk and published by McGraw Hill Professional. This book was released on 2014-08-05 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design custom printed circuit boards with EAGLE Learn how to make double-sided professional-quality PCBs from the ground up using EAGLE--the powerful, flexible design software. In this step-by-step guide, electronics guru Simon Monk leads you through the process of designing a schematic, transforming it into a PCB layout, and submitting standard Gerber files to a manufacturing service to create your finished board. Filled with detailed illustrations, photos, and screenshots, Make Your Own PCBs with EAGLE features downloadable example projects so you can get started right away. Install EAGLE Light Edition and discover the views and screens that make up an EAGLE project Create the schematic and board files for a simple LED project Find the right components and libraries for your projects Work with the Schematic Editor Lay out PCBs with through-hole components and with surface mount technology Build a sound level meter with a small amplifier and ten LEDs Generate Gerber design files to submit for fabrication Solder through-hole PCBs and SMD boards Design a plug-in Arduino shield Build a Raspberry Pi expansion board Automate repetitive tasks using scripts and User Language Programs Create your own libraries and parts and modify existing components

Processing for Visual Artists

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Publisher : CRC Press
ISBN 13 : 1466509732
Total Pages : 955 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Processing for Visual Artists by : Andrew Glassner

Download or read book Processing for Visual Artists written by Andrew Glassner and published by CRC Press. This book was released on 2011-09-27 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Process

Getting Started with Processing.py

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Publisher : Maker Media, Inc.
ISBN 13 : 1457186799
Total Pages : 266 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis Getting Started with Processing.py by : Allison Parrish

Download or read book Getting Started with Processing.py written by Allison Parrish and published by Maker Media, Inc.. This book was released on 2016-05-11 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.

Super Scratch Programming Adventure! (Covers Version 2)

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Publisher : No Starch Press
ISBN 13 : 1593275315
Total Pages : 162 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis Super Scratch Programming Adventure! (Covers Version 2) by : The LEAD Project

Download or read book Super Scratch Programming Adventure! (Covers Version 2) written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

Hardcore Programming for Mechanical Engineers

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Publisher : No Starch Press
ISBN 13 : 1718500793
Total Pages : 378 pages
Book Rating : 4.92/5 ( download)

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Book Synopsis Hardcore Programming for Mechanical Engineers by : Angel Sola Orbaiceta

Download or read book Hardcore Programming for Mechanical Engineers written by Angel Sola Orbaiceta and published by No Starch Press. This book was released on 2021-06-22 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hardcore Programming for Mechanical Engineers is for intermediate programmers who want to write good applications that solve tough engineering problems – from scratch. This book will teach you how to solve engineering problems with Python. The “hardcore” approach means that you will learn to get the correct results by coding everything from scratch. Forget relying on third-party software – there are no shortcuts on the path to proficiency. Instead, using familiar concepts from linear algebra, geometry and physics, you’ll write your own libraries, draw your own primitives, and build your own applications. Author Angel Sola covers core programming techniques mechanical engineers need to know, with a focus on high-quality code and automated unit testing for error-free implementations. After basic primers on Python and using the command line, you’ll quickly develop a geometry toolbox, filling it with lines and shapes for diagramming problems. As your understanding grows chapter-by-chapter, you’ll create vector graphics and animations for dynamic simulations; you’ll code algorithms that can do complex numerical computations; and you’ll put all of this knowledge together to build a complete structural analysis application that solves a 2D truss problem – similar to the software projects conducted by real-world mechanical engineers. You'll learn: • How to use geometric primitives, like points and polygons, and implement matrices • Best practices for clean code, including unit testing, encapsulation, and expressive names • Processes for drawing images to the screen and creating animations inside Tkinter’s Canvas widget • How to write programs that read from a file, parse the data, and produce vector images • Numerical methods for solving large systems of linear equations, like the Cholesky decomposition algorithm