Animating Unpredictable Effects

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Author :
Publisher : Springer Nature
ISBN 13 : 303074227X
Total Pages : 210 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Animating Unpredictable Effects by : Jordan Gowanlock

Download or read book Animating Unpredictable Effects written by Jordan Gowanlock and published by Springer Nature. This book was released on 2021 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uncanny computer-generated animations of splashing waves, billowing smoke clouds, and characters flowing hair have become a ubiquitous presence on screens of all types since the 1980s. This Open Access book charts the history of these digital moving images and the software tools that make them. Unpredictable Visual Effects uncovers an institutional and industrial history that saw media industries conducting more private R & D as Cold War federal funding began to wane in the late 1980s. In this context studios and media software companies took concepts used for studying and managing unpredictable systems like markets, weather, and fluids and turned them into tools for animation. Unpredictable Visual Effects theorizes how these animations are part of a paradigm of control evident across society, while at the same time exploring what they can teach us about the relationship between making and knowing.

The Empire of Effects

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Publisher : University of Texas Press
ISBN 13 : 1477325328
Total Pages : 402 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis The Empire of Effects by : Julie A. Turnock

Download or read book The Empire of Effects written by Julie A. Turnock and published by University of Texas Press. This book was released on 2022-06-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: How one company created the dominant aesthetic of digital realism. Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.

Lucas

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Publisher : University Press of Kentucky
ISBN 13 : 1985900092
Total Pages : 337 pages
Book Rating : 4.97/5 ( download)

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Book Synopsis Lucas by : Richard Ravalli

Download or read book Lucas written by Richard Ravalli and published by University Press of Kentucky. This book was released on 2024-05-14 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: George Lucas is an innovative and talented director, producer, and screenwriter whose prolific career spans decades. While he is best known as the creative mind behind the Star Wars franchise, Lucas first gained renown with his 1973 film American Graffiti, which received five Academy Award nominations, including Best Director and Best Picture. When Star Wars (1977) was released, the groundbreaking motion picture won six Academy Awards, became the highest grossing film at the time, and started a cultural revolution that continues to inspire generations of fans. Three decades and countless successes later, Lucas announced semiretirement in 2012 and sold his highly successful production company, Lucasfilm, to Disney. His achievements have earned him the Academy's Irving G. Thalberg Award, the American Film Institute's Life Achievement Award, induction into the Science Fiction Hall of Fame and the California Hall of Fame, and a National Medal of Arts presented by President Barack Obama. Lucas: His Hollywood Legacy is the first collection to bring a sustained scholarly perspective to the iconic filmmaker and his legacy beyond the Star Wars films. Edited by Richard Ravalli, this volume analyzes Lucas's overall contribution and importance to the film industry, diving deep into his use and development of modern special effects technologies, the history of his Skywalker Ranch production facilities, and more. With clearly written and enlightening critiques by experts consulting rare collections and archival materials, this book is an original and robust project that sets the standard for historical and cultural studies of Lucas.

The Stuff Games Are Made Of

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Publisher : MIT Press
ISBN 13 : 0262546116
Total Pages : 181 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis The Stuff Games Are Made Of by : Pippin Barr

Download or read book The Stuff Games Are Made Of written by Pippin Barr and published by MIT Press. This book was released on 2023-08-01 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.

New York's Animation Culture

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Publisher : Springer Nature
ISBN 13 : 3030279316
Total Pages : 231 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis New York's Animation Culture by : Kristian Moen

Download or read book New York's Animation Culture written by Kristian Moen and published by Springer Nature. This book was released on 2019-11-21 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reveals and explores the thriving animation culture in midtown Manhattan, the World’s Fair, art galleries and cinemas during a vibrant period of artistic, commercial and industrial activity in New York City. Alongside a detailed investigation of animated film at the time – ranging from the abstract works of Mary Ellen Bute and Norman McLaren to the exhibition practices of the Disney Studios and the New York World’s Fair – New York’s Animation Culture examines a host of other animated forms, including moving dioramas, illuminated billboards, industrial displays, gallery exhibitions, mobile murals, and shop windows. In this innovative microhistory of animation, Moen combines the study of art, culture, design and film to offer a fine-grained account of an especially lively animation culture that was seen as creating new media, expanding the cinema experience, giving expression to utopian dreams of modernity, and presenting dynamic visions of a kinetic future.

Performing Identity

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Publisher : Springer Nature
ISBN 13 : 3031157982
Total Pages : 285 pages
Book Rating : 4.81/5 ( download)

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Book Synopsis Performing Identity by : Barry King

Download or read book Performing Identity written by Barry King and published by Springer Nature. This book was released on with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Information Systems and Neuroscience

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Publisher : Springer
ISBN 13 : 331941402X
Total Pages : 205 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis Information Systems and Neuroscience by : Fred D. Davis

Download or read book Information Systems and Neuroscience written by Fred D. Davis and published by Springer. This book was released on 2016-10-05 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the Gmunden Retreat on NeuroIS 2016, reporting on topics at the intersection of Information Systems (IS) research, neurophysiology and the brain sciences. Readers will discover the latest findings from top scholars in the field of NeuroIS, which offer detailed insights on the neurobiology underlying IS behavior, essential methods and tools and their applications for IS, as well as the application of neuroscience and neurophysiological theories to advance IS theory.

How to Cheat in Adobe Animate CC

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Publisher : CRC Press
ISBN 13 : 1351652354
Total Pages : 1439 pages
Book Rating : 4.53/5 ( download)

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Book Synopsis How to Cheat in Adobe Animate CC by : Myra Ferguson

Download or read book How to Cheat in Adobe Animate CC written by Myra Ferguson and published by CRC Press. This book was released on 2017-11-14 with total page 1439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects, and enhance your productivity in Animate CC! How to Cheat in Adobe Animate CC is a goldmine of artistic inspiration, time-saving practical tips, and step-by-step walkthroughs. Let your sasquatch sunbathe, your coyote howl, and your lint spider see the light of day. With real-world projects and project source files, you can follow along and try for yourself. This book includes all NEW content and cheats for Animate CC, such as making cinemagraphs, creating a double exposure effect, speeding up the process of making real life doodles, simulating a bokeh effect, converting your documents to HTML5, and more. Key Features • Glimpse into the workflow of digital media and animation experts and apply practical techniques and tips to your own projects with source files, examples, and tutorials. • Learn a myriad of tricks based on real-life working methods to help you work faster and more efficiently with new features in Adobe Animate CC and the Creative Cloud. • Work from the problem to the solution to gain the best possible results from Animate.

How to Cheat in Adobe Flash CC

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Author :
Publisher : CRC Press
ISBN 13 : 1136146539
Total Pages : 358 pages
Book Rating : 4.34/5 ( download)

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Book Synopsis How to Cheat in Adobe Flash CC by : Chris Georgenes

Download or read book How to Cheat in Adobe Flash CC written by Chris Georgenes and published by CRC Press. This book was released on 2017-08-09 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Move beyond the limitations of programming standards and license agreements and get back to animating with a new edition of the bestselling How to Cheat in Adobe Flash, the real world guide to developing dynamic and fun Flash content. Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CSX revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Want to hone your Flash skills so you can remain competitive in a diverse market while concentrating on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. Each technique is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else! With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CSX, How to Cheat in Flash CSX, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CSX cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CSX cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CSX!

Elemental Magic

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240811631
Total Pages : 325 pages
Book Rating : 4.35/5 ( download)

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Book Synopsis Elemental Magic by : Joseph Gilland

Download or read book Elemental Magic written by Joseph Gilland and published by Taylor & Francis. This book was released on 2009 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: " ... this book is the definitive guide to the classical techniques for creating animated effects."--Page [4] of cover [v. I.].