Graphics Gems IV

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780123361554
Total Pages : 616 pages
Book Rating : 4.59/5 ( download)

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Book Synopsis Graphics Gems IV by : Paul S. Heckbert

Download or read book Graphics Gems IV written by Paul S. Heckbert and published by Morgan Kaufmann. This book was released on 1994 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

Graphics Gems IV (IBM Version)

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Author :
Publisher : Elsevier
ISBN 13 : 0080507565
Total Pages : 575 pages
Book Rating : 4.69/5 ( download)

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Book Synopsis Graphics Gems IV (IBM Version) by : Paul Heckbert

Download or read book Graphics Gems IV (IBM Version) written by Paul Heckbert and published by Elsevier. This book was released on 1994-06-17 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher

Graphics Gems II

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Author :
Publisher : Boston : Academic Press
ISBN 13 :
Total Pages : 700 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Graphics Gems II by : James Arvo

Download or read book Graphics Gems II written by James Arvo and published by Boston : Academic Press. This book was released on 1991 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: Índice abreviado: 2d geometry and algorithms -- Image processing -- Frame buffer techniques -- 3d geometry and algorithms -- Ray tracing -- Radiosity -- Matrix techniques -- Numerical and programming techniques -- Curves and surfaces -- C utilities -- C implementations.

Graphics Gems III (IBM Version)

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Author :
Publisher : Elsevier
ISBN 13 : 0080507557
Total Pages : 631 pages
Book Rating : 4.52/5 ( download)

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Book Synopsis Graphics Gems III (IBM Version) by : David Kirk

Download or read book Graphics Gems III (IBM Version) written by David Kirk and published by Elsevier. This book was released on 2012-12-02 with total page 631 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient

Graphics Gems

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Author :
Publisher : Princeton University Press
ISBN 13 : 9780122861666
Total Pages : 866 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis Graphics Gems by : Andrew S. Glassner

Download or read book Graphics Gems written by Andrew S. Glassner and published by Princeton University Press. This book was released on 1990 with total page 866 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specific algorithms in fields like anti-aliased line drawing, texture mapping, splines and polygon rendering.

Graphics Gems V (IBM Version)

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Author :
Publisher : Elsevier
ISBN 13 : 0080507573
Total Pages : 438 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis Graphics Gems V (IBM Version) by : Alan W. Paeth

Download or read book Graphics Gems V (IBM Version) written by Alan W. Paeth and published by Elsevier. This book was released on 1995-06-15 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming Includes gems covering ellipses, splines, Bezier curves, and ray tracing

Graphics Gems Iv Ibm Version App Intl

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Author :
Publisher :
ISBN 13 : 9780127848143
Total Pages : pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Graphics Gems Iv Ibm Version App Intl by : Elsevier Science & Technology Books

Download or read book Graphics Gems Iv Ibm Version App Intl written by Elsevier Science & Technology Books and published by . This book was released on 1995-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Ray Tracing Gems

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Author :
Publisher : Apress
ISBN 13 : 1484244273
Total Pages : 622 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis Ray Tracing Gems by : Eric Haines

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

An Introduction to Ray Tracing

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Author :
Publisher : Elsevier
ISBN 13 : 0080499058
Total Pages : 368 pages
Book Rating : 4.55/5 ( download)

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Book Synopsis An Introduction to Ray Tracing by : Andrew S. Glassner

Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Elsevier. This book was released on 1989-06-01 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing

Graphics Gems II

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Author :
Publisher : Elsevier
ISBN 13 : 0080507549
Total Pages : 672 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Graphics Gems II by : James Arvo

Download or read book Graphics Gems II written by James Arvo and published by Elsevier. This book was released on 2013-10-22 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.