Mazes in Videogames

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Author :
Publisher : McFarland
ISBN 13 : 0786467940
Total Pages : 191 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Mazes in Videogames by : Alison Gazzard

Download or read book Mazes in Videogames written by Alison Gazzard and published by McFarland. This book was released on 2013-05-01 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

Mazes in Videogames

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Author :
Publisher : McFarland
ISBN 13 : 0786492929
Total Pages : 191 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Mazes in Videogames by : Alison Gazzard

Download or read book Mazes in Videogames written by Alison Gazzard and published by McFarland. This book was released on 2013-04-17 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

Mazes for Programmers

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Author :
Publisher : Pragmatic Bookshelf
ISBN 13 : 1680503960
Total Pages : 396 pages
Book Rating : 4.68/5 ( download)

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Book Synopsis Mazes for Programmers by : Jamis Buck

Download or read book Mazes for Programmers written by Jamis Buck and published by Pragmatic Bookshelf. This book was released on 2015-07-15 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

The Maze of Games

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Author :
Publisher :
ISBN 13 : 9780991315925
Total Pages : pages
Book Rating : 4.28/5 ( download)

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Book Synopsis The Maze of Games by : Mike Selinker

Download or read book The Maze of Games written by Mike Selinker and published by . This book was released on 2015-08-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Colleen and Samuel Quaice are teenagers living in 1897 England. During a visit to Upper Wolverhampton Bibliotheque, they discover a musty book called THE MAZE OF GAMES. Opening the book summons the Gatekeeper, a mysterious skeletal guardian who plunges the Quaices into a series of dangerous labyrinths, populated with myriad monsters and perplexing puzzles.Only by solving their way through the Gatekeeper's mazes will the Quaice children find their way home.Read the novel. Solve the Puzzles. Get out alive

Maze

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Author :
Publisher : Macmillan
ISBN 13 : 9780805010886
Total Pages : 100 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis Maze by : Christopher Manson

Download or read book Maze written by Christopher Manson and published by Macmillan. This book was released on 1985-11-15 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!

The Maze

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Author :
Publisher :
ISBN 13 : 9781420732726
Total Pages : 47 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis The Maze by : Sue Graves

Download or read book The Maze written by Sue Graves and published by . This book was released on 2012 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A book of Greek myths sparks an idea for a computer game maze. While Tom and Kojo watch, Sima enters the game alone and discovers just how dangerous it is. Then suddenly Sima disappears from the screen with a fierce beast just around the corner." --

Staw Wars Mazes

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Author :
Publisher : Chronicle Books
ISBN 13 : 9781797205946
Total Pages : 64 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Staw Wars Mazes by : Sean C. Jackson

Download or read book Staw Wars Mazes written by Sean C. Jackson and published by Chronicle Books. This book was released on 2021-07-20 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: This one-of-a-kind maze book set in a galaxy far, far away is a fun, interactive way to explore the Star WarsT(TM) universe. Expert maze creator and lifelong Star Wars fan Sean C. Jackson brings the saga to life through more than 30 beautifully illustrated mazes of iconic scenes and locations ranging from the forest moon of Endor to Bespin's Cloud City, the dark side planet of Exegol, Jabba's palace, pod races, clone armies, and much more. Each full-color maze includes notes about the environment and special bonus elements to find hidden along the way. Star Wars fans of all ages will enjoy racing through the corridors of the Death Star, scavenging inside a fallen star destroyer on Jakku, searching the rocky cliffs of Ahch-To, and much more. - EXPLORE A GALAXY FAR, FAR AWAY: Immerse yourself in a brand new way when you explore your favorite Star Wars locations via exciting mazes. - ACCOMPLISH MISSIONS WITH EACH MAZE: Each of the dozens of unique mazes comes with its own mission that's accomplished by finishing the maze, such as "Return to the base to escort the last transport off planet," "Take the smuggler Han Solo back to your ship," and "Locate Jedi Master Yoda in the mysterious swamp." - EXTRA, FINDABLE ITEMS IN EACH MAZE: In addition to the maze itself, each includes other game activities or elements to find. - BEAUTIFULLY ILLUSTRATED AND REPLAYABLE: The gorgeously detailed full color mazes may be solved by pen or pencil, but using a non-writing item to follow the paths leaves the book ready to replay. (c) & TM LUCASFILM LTD. Used Under Authorization.

The Supermazes

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Author :
Publisher : Prima Lifestyles
ISBN 13 : 9780761507017
Total Pages : 0 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis The Supermazes by : Robert Abbott

Download or read book The Supermazes written by Robert Abbott and published by Prima Lifestyles. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: These baffling mind-benders take mazes in entirely new directions, with color codes and other special features that make solving them much more fun! The mazes range in difficulty from one to five stars. There are hints to help you over the rough spots, and when all else fails, a full-blown solution section is available in the back. But there is more! With this book, you'll find out how to create your own challenging maze games. You'll also retrace the fascinating history of mazes, stretching from their mystical origins to the latest twists, like the Amazing Maize Maze--the largest ever built--that was carved out of a cornfield. This book offers virtual calisthenics for your brain! "No one has been as creative as Bob in devising bizarre mazes that are unlike any you have seen before." --Martin Gardner, author and former "Scientific American mathematical games columnist. About the Author Robert Abbott has published mazes in "Mensa Bulletin and in "Scientific American, Discover, and "Games magazines. He is also the author of "Mad Mazes and the inventor of Eleusis, a card game now listed in "The Official Rules of Card Games and other standard books.

Mazes and Monsters

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Author :
Publisher : Open Road Media
ISBN 13 : 1504008448
Total Pages : 333 pages
Book Rating : 4.40/5 ( download)

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Book Synopsis Mazes and Monsters by : Rona Jaffe

Download or read book Mazes and Monsters written by Rona Jaffe and published by Open Road Media. This book was released on 2015-02-24 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part thriller, part love story, Mazes and Monsters is a spellbinding novel about a group of college students in the 1980s who use a fantasy game as refuge from their personal, emotional, and social problems. Based loosely on the “steam tunnel incidents” of the 1970s, the four friends—Kate, Jay Jay, Daniel, and Robbie—eventually take their game too far when they decide to live-action role-play in the caverns near their college campus. What follows is terrifying and unexpected, as each character dives deep into the darkest part of their mind, those forbidden places where our most menacing truths lie.

Literature, Videogames and Learning

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Author :
Publisher : Routledge
ISBN 13 : 1000404064
Total Pages : 232 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis Literature, Videogames and Learning by : Andrew Burn

Download or read book Literature, Videogames and Learning written by Andrew Burn and published by Routledge. This book was released on 2021-06-29 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text. The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right. With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.