Photoshop for Games

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Publisher : Pearson Education
ISBN 13 : 032199020X
Total Pages : 305 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis Photoshop for Games by : Shawn Nelson

Download or read book Photoshop for Games written by Shawn Nelson and published by Pearson Education. This book was released on 2015 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides hands-on lessons on developing best practices for using Photoshop to create game art for consoles, mobile devices, or the Web, with examples from a variety of art styles, including comic, realistic, and graphic styles.

Photoshop for Games

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Publisher :
ISBN 13 : 9780133819960
Total Pages : pages
Book Rating : 4.65/5 ( download)

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Book Synopsis Photoshop for Games by : Shawn Nelson

Download or read book Photoshop for Games written by Shawn Nelson and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

3D Game Textures

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Publisher :
ISBN 13 : 9780367239985
Total Pages : pages
Book Rating : 4.81/5 ( download)

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Book Synopsis 3D Game Textures by : Luke Ahearn

Download or read book 3D Game Textures written by Luke Ahearn and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Photoshop Illuminated

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Publisher : Mesmer Incorporated
ISBN 13 : 9780970753038
Total Pages : 271 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Photoshop Illuminated by : Jaimy McCann

Download or read book Photoshop Illuminated written by Jaimy McCann and published by Mesmer Incorporated. This book was released on 2003-01-01 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Character Design Complete

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.44/5 ( download)

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Book Synopsis Game Character Design Complete by : David Franson

Download or read book Game Character Design Complete written by David Franson and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Game Art Complete

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Publisher : CRC Press
ISBN 13 : 1317441516
Total Pages : 899 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis Game Art Complete by : Andrew Gahan

Download or read book Game Art Complete written by Andrew Gahan and published by CRC Press. This book was released on 2008-10-30 with total page 899 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

3d Game Textures: DVD-ROM

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Publisher :
ISBN 13 : 0240807685
Total Pages : 342 pages
Book Rating : 4.83/5 ( download)

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Book Synopsis 3d Game Textures: DVD-ROM by : Luke Ahearn

Download or read book 3d Game Textures: DVD-ROM written by Luke Ahearn and published by . This book was released on 2006 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Doing Things with Games

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Publisher : CRC Press
ISBN 13 : 0429771312
Total Pages : 254 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis Doing Things with Games by : Lindsay D. Grace

Download or read book Doing Things with Games written by Lindsay D. Grace and published by CRC Press. This book was released on 2019-07-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

Building HTML5 Games with ImpactJS

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 144933122X
Total Pages : 121 pages
Book Rating : 4.21/5 ( download)

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Book Synopsis Building HTML5 Games with ImpactJS by : Jesse Freeman

Download or read book Building HTML5 Games with ImpactJS written by Jesse Freeman and published by "O'Reilly Media, Inc.". This book was released on 2012-02-15 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file

Visual Design Concepts For Mobile Games

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Publisher : CRC Press
ISBN 13 : 1317614984
Total Pages : 321 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis Visual Design Concepts For Mobile Games by : Chirstopher P Carman

Download or read book Visual Design Concepts For Mobile Games written by Chirstopher P Carman and published by CRC Press. This book was released on 2018-01-29 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.